Copied from http://wiki.haskell.org/IO_inside from haskell/haskell-wiki-configuration#27
Haskell I/O can be a source of confusion and surprises for new Haskellers - if that's you, a good place to start is the [[Introduction to IO]] which can help you learn the basics (e.g. the syntax of I/O expressions) before continuing on.
While simple I/O code in Haskell looks very similar to its equivalents in imperative languages, attempts to write somewhat more complex code often result in a total mess. This is because Haskell I/O is really very different in how it actually works.
The following text is an attempt to explain the details of Haskell I/O implementations. This explanation should help you eventually learn all the smart I/O tips. Moreover, I've added a detailed explanation of various traps you might encounter along the way. After reading this text, you will be well on your way towards mastering I/O in Haskell.
== Haskell is a pure language ==
Haskell is a pure language and even the I/O system can't break this purity. Being pure means that the result of any function call is fully determined by its arguments. Procedural entities like rand()
or getchar()
in C, which return different results on each call, are simply impossible to write in Haskell. Moreover, Haskell functions can't have side effects, which means that they can't effect any changes to the "real world", like changing files, writing to the screen, printing, sending data over the network, and so on. These two restrictions together mean that any function call can be replaced by the result of a previous call with the same parameters, and the language ''guarantees'' that all these rearrangements will not change the program result!
Let's compare this to C: optimizing C compilers try to guess which functions have no side effects and don't depend on mutable global variables. If this guess is wrong, an optimization can change the program's semantics! To avoid this kind of disaster, C optimizers are conservative in their guesses or require hints from the programmer about the purity of functions.
Compared to an optimizing C compiler, a Haskell compiler is a set of pure mathematical transformations. This results in much better high-level optimization facilities. Moreover, pure mathematical computations can be much more easily divided into several threads that may be executed in parallel, which is increasingly important in these days of multi-core CPUs. Finally, pure computations are less error-prone and easier to verify, which adds to Haskell's robustness and to the speed of program development using Haskell.
Haskell's purity allows the compiler to call only functions whose results are really required to calculate the final value of a top-level function (e.g. main
) - this is called lazy evaluation. It's a great thing for pure mathematical computations, but how about I/O actions? A function like
putStrLn "Press any key to begin formatting"
can't return any meaningful result value, so how can we ensure that the compiler will not omit or reorder its execution? And in general: How we can work with stateful algorithms and side effects in an entirely lazy language? This question has had many different solutions proposed while Haskell was developed (see [[History of Haskell]]), with one solution eventually making its way into the current standard.
== I/O in Haskell, simplified ==
Let's imagine that we want to implement the well-known getchar
I/O operation in Haskell. What type should it have? Let's try:
getchar :: Char
get2chars = [getchar, getchar]
What will we get with getchar
having just the Char
type? You can see one problem in the definition of get2chars
immediately:
- because the Haskell compiler treats all functions as pure (not having side effects), it can avoid "unnecessary" calls to
getchar
and use one returned value twice:
get2chars = let x = getchar in [x, x] -- this should be a legitimate optimisation!
How can this problem be solved from the programmer's perspective? Let's introduce a fake parameter of getchar
to make each call "different" from the compiler's point of view:
getchar :: Int -> Char
get2chars = [getchar 1, getchar 2]
Right away, this solves the first problem mentioned above - now the compiler will make two calls because it sees that the calls have different parameters. But there's another problem:
- even if it does make two calls, there is no way to determine which call should be performed first. Do you want to return the two characters in the order in which they were read, or in the opposite order? Nothing in the definition of
get2chars
answers this question.
We need to give the compiler some clue to determine which function it should call first. The Haskell language doesn't provide any way to specify the sequence needed to evaluate getchar 1
and getchar 2
- except for data dependencies! How about adding an artificial data dependency which prevents evaluation of the second getchar
before the first one? In order to achieve this, we will return an additional fake result from getchar
that will be used as a parameter for the next getchar
call:
getchar :: Int -> (Char, Int)
get2chars _ = [a, b] where (a, i) = getchar 1
(b, _) = getchar i
So far so good - now we can guarantee that a
is read before b
because reading b
needs the value (i
) that is returned by reading a
!
We've added a fake parameter to get2chars
but the problem is that the Haskell compiler is too smart! It can believe that the external getchar
function is really dependent on its parameter but for get2chars
it will see that we're just cheating because we throw it away! Therefore it won't feel obliged to execute the calls in the order we want.
How can we fix this? How about passing this fake parameter to the getchar
function? In this case the compiler can't guess that it is really unused.
get2chars i0 = [a, b] where (a, i1) = getchar i0
(b, i2) = getchar i1
Furthermore, get2chars
has the same purity problems as the getchar
function. If you need to call it two times, you need a way to describe the order of these calls. Consider this:
get4chars = [get2chars 1, get2chars 2] -- order of calls to 'get2chars' isn't defined
We already know how to deal with this problem: get2chars
should also return some fake value that can be used to order calls:
get2chars :: Int -> (String, Int)
get4chars i0 = (a++b) where (a, i1) = get2chars i0
(b, i2) = get2chars i1
But what should the fake return value of get2chars
be? If we use some integer constant, the excessively smart Haskell compiler will guess that we're cheating again. What about returning the value returned by getchar
? See:
get2chars :: Int -> (String, Int)
get2chars i0 = ([a, b], i2) where (a, i1) = getchar i0
(b, i2) = getchar i1
While that does work, it's error-prone:
get2chars :: Int -> (String, Int)
get2chars i0 = ([a, b], i2) where (a, i1) = getchar i2 -- this might take a while...
(b, i2) = getchar i1
Using individual let
-bindings is an improvement:
get2chars :: Int -> (String, Int)
get2chars i0 = let (a, i1) = getchar i2 in -- error: i2 is undefined!
let (b, i2) = getchar i1 in
([a, b], i2)
but only a minor one:
get2chars :: Int -> (String, Int)
get2chars i0 = let (a, i1) = getchar i0 in
let (b, i2) = getchar i2 in -- here we go again...
([a, b], i2)
So how in Haskell shall we prevent such mistakes from happening? With a [[monad]]!
=== What is a monad? ===
But what is a monad? For Haskell, it's a three-way partnership between:
- a type:
M a
- an operator
unit(M) :: a -> M a
- an operator
bind(M) :: M a -> (a -> M b) -> M b
where unit(M)
and bind(M)
satisify the [[monad laws]].
This would translate literally into Haskell as:
class Monad m where
unit :: a -> m a
bind :: m a -> (a -> m b) -> m b
For now, we'll just define unit
and bind
directly - no type classes.
So how does something so vague abstract help us with I/O? Because this abstraction allows us to hide the manipulation of all those fake values - the ones we've been using to maintain the correct sequence of evaluation. We just need a suitable type:
type IO' a = Int -> (a, Int)
and appropriate defintions for unit
and bind
:
unit :: a -> IO' a
unit x = \i0 -> (x, i0)
bind :: IO' a -> (a -> IO' b) -> IO' b
bind m k = \i0 -> let (x, i1) = m i0 in
let (y, i2) = k x i1 in
(y, i2)
Now for some extra changes to getchar
and get2chars
:
getchar :: IO' Char {- = Int -> (Char, Int) -}
get2chars :: IO' String {- = Int -> (String, Int) -}
get2chars = \i0 -> let (a, i1) = getchar i0 in
let (b, i2) = getchar i1 in
let r = [a, b] in
(r, i2)
before we use unit
and bind
:
getchar :: IO' Char
get2chars :: IO' String
get2chars = getchar `bind` \a ->
getchar `bind` \b ->
unit [a, b]
We no longer have to mess up with those fake values directly! We just need to be sure that all the operations on I/O actions like unit
and bind
use them correctly. We can then make IO'
, unit
, bind
and (in this example) getchar
into an ''abstract data type'' and just use those abstract I/O operations instead -
only the Haskell implementation (e.g. compilers like ghc or jhc) needs to know how I/O actions actually work.
So there you have it - a miniature monadic I/O system in Haskell!
== Running with the RealWorld
==
Warning: The following story about I/O is incorrect in that it cannot actually explain some important aspects of I/O (including interaction and concurrency). However, some people find it useful to begin developing an understanding.
The main
Haskell function has the type:
main :: RealWorld -> ((), RealWorld)
where RealWorld
is a fake type used instead of our Int. It's something
like the baton passed in a relay race. When main
calls some I/O action,
it passes the RealWorld
it received as a parameter. All I/O actions have
similar types involving RealWorld
as a parameter and result. To be
exact, IO
is a type synonym defined in the following way:
type IO a = RealWorld -> (a, RealWorld)
So, main
just has type IO ()
, getChar
has type IO Char
and so
on. You can think of the type IO Char
as meaning "take the current RealWorld
, do something to it, and return a Char
and a (possibly changed) RealWorld
". Let's look at main
calling getChar
two times:
getChar :: RealWorld -> (Char, RealWorld)
main :: RealWorld -> ((), RealWorld)
main world0 = let (a, world1) = getChar world0
(b, world2) = getChar world1
in ((), world2)
Look at this closely: main
passes the "world" it received to the first getChar
. This getChar
returns some new value of type RealWorld
that gets used in the next call. Finally, main
returns the "world" it got
from the second getChar
.
-
Is it possible here to omit any call of
getChar
if theChar
it read is not used? No: we need to return the "world" that is the result of the secondgetChar
and this in turn requires the "world" returned from the firstgetChar
. -
Is it possible to reorder the
getChar
calls? No: the secondgetChar
can't be called before the first one because it uses the "world" returned from the first call. -
Is it possible to duplicate calls? In Haskell semantics - yes, but real compilers never duplicate work in such simple cases (otherwise, the programs generated will not have any speed guarantees).
As we already said, RealWorld
values are used like a baton which gets passed
between all routines called by main
in strict order. Inside each
routine called, RealWorld
values are used in the same way. Overall, in
order to "compute" the world to be returned from main
, we should perform
each I/O action that is called from main
, directly or indirectly.
This means that each action inserted in the chain will be performed
just at the moment (relative to the other I/O actions) when we intended it
to be called. Let's consider the following program:
main = do a <- ask "What is your name?"
b <- ask "How old are you?"
return ()
ask s = do putStr s
readLn
Now you have enough knowledge to rewrite it in a low-level way and check that each operation that should be performed will really be performed with the arguments it should have and in the order we expect.
But what about conditional execution? No problem. Let's define the
well-known when
operation:
when :: Bool -> IO () -> IO ()
when condition action world =
if condition
then action world
else ((), world)
As you can see, we can easily include or exclude from the execution chain
I/O actions depending on the data values. If condition
will be False
on the call of when
, action
will never be called because real Haskell compilers, again, never call functions whose results
are not required to calculate the final result (''i.e.'' here, the final "world" value of main
).
Loops and more complex control structures can be implemented in the same way. Try it as an exercise!
Finally, you may want to know how much passing these RealWorld
values around the program costs. It's free! These fake values exist solely for the compiler while it analyzes and optimizes the code, but when it gets to assembly code generation, it notices that this type is like ()
, so
all these parameters and result values can be omitted from the final generated code - they're not needed any more!
== (>>=)
and do
notation ==
All beginners (including me) start by thinking that do
is some
super-awesome statement that executes I/O actions. That's wrong - do
is just
syntactic sugar that simplifies the writing of definitions that use I/O (and also other monads, but that's beyond the scope of this tutorial). do
notation eventually gets translated to
a series of I/O actions passing "world" values around like we've manually written above.
This simplifies the gluing of several I/O actions together.
You don't need to use do
for just one action; for example,
main = do putStr "Hello!"
is desugared to:
main = putStr "Hello!"
Let's examine how to desugar a do
-expression with multiple actions in the
following example:
main = do putStr "What is your name?"
putStr "How old are you?"
putStr "Nice day!"
The do
-expression here just joins several I/O actions that should be
performed sequentially. It's translated to sequential applications
of one of the so-called "binding operators", namely (>>)
:
main = (putStr "What is your name?")
>> ( (putStr "How old are you?")
>> (putStr "Nice day!")
)
This binding operator just combines two I/O actions, executing them sequentially by passing the "world" between them:
(>>) :: IO a -> IO b -> IO b
(action1 >> action2) world0 =
let (a, world1) = action1 world0
(b, world2) = action2 world1
in (b, world2)
If defining operators this way looks strange to you, read this definition as follows:
action1 >> action2 = action
where
action world0 = let (a, world1) = action1 world0
(b, world2) = action2 world1
in (b, world2)
Now you can substitute the definition of (>>)
at the places of its usage
and check that program constructed by the do
desugaring is actually the
same as we could write by manually manipulating "world" values.
A more complex example involves the binding of variables using <-
:
main = do a <- readLn
print a
This code is desugared into:
main = readLn
>>= (\a -> print a)
where (>>=)
corresponds to the bind
operation in our miniature I/O system.
As you should remember, the (>>)
binding operator silently ignores
the value of its first action and returns as an overall result
the result of its second action only. On the other hand, the (>>=)
binding operator (note the extra =
at the end) allows us to use the result of its first action - it gets passed as an additional parameter to the second one! Look at the definition:
(>>=) :: IO a -> (a -> IO b) -> IO b
(action >>= reaction) world0 =
let (a, world1) = action world0
(b, world2) = reaction a world1
in (b, world2)
- What does the type of
reaction
- namelya -> IO b
- mean? By substituting theIO
definition, we geta -> RealWorld -> (b, RealWorld)
. This means thatreaction
actually has two parameters - the typea
actually used inside it, and the value of typeRealWorld
used for sequencing of I/O actions. That's always the case - any I/O definition has one more parameter compared to what you see in its type signature. This parameter is hidden inside the definition of the type synonymIO
:
type IO a = RealWorld -> (a, RealWorld)
- You can use these
(>>)
and(>>=)
operations to simplify your program. For example, in the code above we don't need to introduce the variable, because the result ofreadLn
can be send directly toprint
:
main = readLn >>= print
As you see, the notation:
do x <- action1
action2
where action1
has type IO a
and action2
has type IO b
,
translates into:
action1 >>= (\x -> action2)
where the second argument of (>>=)
has the type a -> IO b
. It's the way
the <-
binding is processed - the name on the left-hand side of <-
just becomes a parameter of subsequent operations represented as one large I/O action. Note also that if action1
has type IO a
then x
will just have type a
; you can think of the effect of <-
as "unpacking" the I/O value of action1
into x
. Note also that <-
is not a true operator; it's pure syntax, just like do
itself. Its meaning results only from the way it gets desugared.
Look at the next example:
main = do putStr "What is your name?"
a <- readLn
putStr "How old are you?"
b <- readLn
print (a,b)
This code is desugared into:
main = putStr "What is your name?"
>> readLn
>>= \a -> putStr "How old are you?"
>> readLn
>>= \b -> print (a,b)
I omitted the parentheses here; both the (>>)
and the (>>=)
operators are
left-associative, but lambda-bindings always stretches as far to the right as possible, which means that the a
and b
bindings introduced
here are valid for all remaining actions. As an exercise, add the
parentheses yourself and translate this definition into the low-level
code that explicitly passes "world" values. I think it should be enough to help you finally realize how the do
translation and binding operators work.
Oh, no! I forgot the third monadic operator - return
, which corresponds to unit
in our miniature I/O system. It just combines its two parameters - the value passed and "world":
return :: a -> IO a
return a world0 = (a, world0)
How about translating a simple example of return
usage? Say,
main = do a <- readLn
return (a*2)
Programmers with an imperative language background often think that
return
in Haskell, as in other languages, immediately returns from
the I/O definition. As you can see in its definition (and even just from its
type!), such an assumption is totally wrong. The only purpose of using
return
is to "lift" some value (of type a
) into the result of
a whole action (of type IO a
) and therefore it should generally
be used only as the last executed action of some I/O sequence. For example try to
translate the following definition into the corresponding low-level code:
main = do a <- readLn
when (a>=0) $ do
return ()
print "a is negative"
and you will realize that the print
call is executed even for non-negative values of a
. If you need to escape from the middle of an I/O definition, you can use an if
expression:
main = do a <- readLn
if (a>=0)
then return ()
else print "a is negative"
Moreover, Haskell layout rules allow us to use the following layout:
main = do a <- readLn
if (a>=0) then return ()
else do
print "a is negative"
...
that may be useful for escaping from the middle of a longish do
-expression.
Last exercise: implement a function liftM
that lifts operations on
plain values to the operations on monadic ones. Its type signature:
liftM :: (a -> b) -> (IO a -> IO b)
If that's too hard for you, start with the following high-level definition and rewrite it in low-level fashion:
liftM f action = do x <- action
return (f x)
== Mutable data (references, arrays, hash tables...) ==
As you should know, every name in Haskell is bound to one fixed (immutable) value. This greatly simplifies understanding algorithms and code optimization, but it's inappropriate in some cases. As we all know, there are plenty of algorithms that are simpler to implement in terms of updatable variables, arrays and so on. This means that the value associated with a variable, for example, can be different at different execution points, so reading its value can't be considered as a pure function. Imagine, for example, the following code:
main = do let a0 = readVariable varA
_ = writeVariable varA 1
a1 = readVariable varA
print (a0, a1)
Does this look strange?
The two calls to readVariable
look the same, so the compiler can just reuse the value returned by the first call.
The result of the writeVariable
call isn't used so the compiler can (and will!) omit this call completely.
These three calls may be rearranged in any order because they appear to be independent of each other.
This is obviously not what was intended. What's the solution? You already know this - use I/O actions! Doing that guarantees:
So, the code above really should be written as:
import Data.IORef
main = do varA <- newIORef 0 -- Create and initialize a new variable
a0 <- readIORef varA
writeIORef varA 1
a1 <- readIORef varA
print (a0, a1)
Here, varA
has the type IORef Int
which means "a variable (reference) in
the I/O monad holding a value of type Int
". newIORef
creates a new variable
(reference) and returns it, and then read/write actions use this
reference. The value returned by the readIORef varA
action depends not
only on the variable involved but also on the moment this operation is performed so it can return different values on each call.
Arrays, hash tables and any other mutable data structures are defined in the same way - for each of them, there's an operation that creates new "mutable values" and returns a reference to it. Then value-specific read and write operations in the I/O monad are used. The following code shows an example using mutable arrays:
import Data.Array.IO
main = do arr <- newArray (1,10) 37 :: IO (IOArray Int Int)
a <- readArray arr 1
writeArray arr 1 64
b <- readArray arr 1
print (a, b)
Here, an array of 10 elements with 37 as the initial value at each location is created. After reading the value of the first element (index 1) into a
this element's value is changed to 64 and then read again into b
. As you can see by executing this code, a
will be set to 37 and b
to 64.
Other state-dependent operations are also often implemented with I/O
actions. For example, a random number generator should return a different
value on each call. It looks natural to give it a type involving IO
:
rand :: IO Int
Moreover, when you import C routines you should be careful - if this
routine is impure, i.e. its result depends on something in the "real
world" (file system, memory contents...), internal state and so on,
you should give it an IO
type. Otherwise, the compiler can
"optimize" repetitive calls to the definition with the same parameters!
For example, we can write a non-IO
type for:
foreign import ccall
sin :: Double -> Double
because the result of sin
depends only on its argument, but
foreign import ccall
tell :: Int -> IO Int
If you will declare tell
as a pure function (without IO
) then you may
get the same position on each call!
=== Encapsulated mutable data: ST ===
If you're going to be doing things like sending text to a screen or reading data from a scanner, IO
is the type to start with - you can then
customise or add existing or new I/O operations as you see fit. But what if that shiny-new (or classic) algorithm you're working on really only needs
mutable state - then having to drag that IO
type from main
all the way down to wherever you're implementing the algorithm can
get quite annoying.
Fortunately there is a better way! One that remains totally pure and yet allows the use of references, arrays, and so on - and it's done using, you guessed it, Haskell's versatile type system (and one extension). It is the ST
type, and it too is monadic!
So what's the big difference between the ST
and IO
types? In one word - runST
:
runST :: (forall s . ST s a) -> a
Yes - it has a very unusual type. But that type allows you to run your stateful computation ''as if it was a pure definition!''
The s
type variable in ST
is the type of the local state. Moreover, all the fun mutable stuff available for ST
is
quantified over s
:
newSTRef :: a -> ST s (STRef s a)
newArray_ :: Ix i => (i, i) -> ST s (STArray s i e)
So why does runST
have such a funky type? Let's see what would happen if we wrote
makeSTRef :: a -> STRef s a
makeSTRef a = runST (newSTRef a)
This fails, because newSTRef a
doesn't work for all state types s
- it only works for the s
from the return type STRef s a
.
This is all sort of wacky, but the result is that you can only run an ST
computation where the output type is functionally pure, and makes no references
to the internal mutable state of the computation. In exchange for that, there's no access to I/O operations like writing to the console - only references, arrays, and
such that come in handy for pure computations.
Important note - the state type doesn't actually mean anything. We never have a value of type s
, for instance. It's just a way of getting the type system
to do the work of ensuring purity is preserved.
On the inside, runST
runs a computation with a baton similar to RealWorld
for the IO
type.
Once the computation has completed runST
separates the resulting value from the final baton. This value is then returned by runST
.
The internal implementations are so similar there's there's a function:
stToIO :: ST RealWorld a -> IO a
The difference is that ST
uses the type system to forbid unsafe behavior like extracting mutable objects from their safe ST
wrapping, but allowing purely functional outputs to be performed with all the handy access to mutable references and arrays.
For example, here's a particularly convoluted way to compute the integer that comes after zero:
oneST :: ST s Integer -- note that this works correctly for any s
oneST = do var <- newSTRef 0
modifySTRef var (+1)
readSTRef var
one :: Int
one = runST oneST
== I/O actions as values ==
By this point you should understand why it's impossible to use I/O
actions inside non-I/O (pure) functions. Such functions just don't
get a "baton"; they don't know any "world" value to pass to an I/O action.
The RealWorld
type is an abstract datatype, so pure functions
also can't construct RealWorld
values by themselves, and it's
a strict type, so undefined
also can't be used. So, the
prohibition of using I/O actions inside pure functions is maintained by the
type system (as it usually is in Haskell).
But while pure code can't ''execute'' I/O actions, it can work with them
as with any other functional values - they can be stored in data
structures, passed as parameters, returned as results, collected in
lists, and partially applied. But an I/O action will remain a
functional value because we can't apply it to the last argument - of
type RealWorld
.
In order to ''execute'' the I/O action we need to apply it to some
RealWorld
value. That can be done only inside other I/O actions,
in their "actions chains". And real execution of this action will take
place only when this action is called as part of the process of
"calculating the final value of world" for main
. Look at this example:
main world0 = let get2chars = getChar >> getChar
((), world1) = putStr "Press two keys" world0
(answer, world2) = get2chars world1
in ((), world2)
Here we first bind a value to get2chars
and then write a binding
involving putStr
. But what's the execution order? It's not defined
by the order of the let
bindings, it's defined by the order of processing
"world" values! You can arbitrarily reorder those local bindings - the execution order will be defined by the data dependency with respect to the
"world" values that get passed around. Let's see what this main
looks like in the do
notation:
main = do let get2chars = getChar >> getChar
putStr "Press two keys"
get2chars
return ()
As you can see, we've eliminated two of the let
bindings and left only the one defining get2chars
. The non-let
actions are executed in the exact order in which they're written, because they pass the "world" value from action to action as we described above. Thus, this version of the function is much easier to understand because we don't have to mentally figure out the data dependency of the "world" value.
Moreover, I/O actions like get2chars
can't be executed directly
because they are functions with a RealWorld
parameter. To execute them,
we need to supply the RealWorld
parameter, i.e. insert them in the main
chain, placing them in some do
sequence executed from main
(either directly in the main
function, or indirectly in an
I/O function called from main
). Until that's done, they will remain like any function, in partially
evaluated form. And we can work with I/O actions as with any other
functions - bind them to names (as we did above), save them in data
structures, pass them as function parameters and return them as results - and
they won't be performed until you give them that inaugural RealWorld
parameter!
=== Example: a list of I/O actions ===
Let's try defining a list of I/O actions:
ioActions :: [IO ()]
ioActions = [(print "Hello!"),
(putStr "just kidding"),
(getChar >> return ())
]
I used additional parentheses around each action, although they aren't really required. If you still can't believe that these actions won't be executed immediately, just recall the real type of this list:
ioActions :: [RealWorld -> ((), RealWorld)]
Well, now we want to execute some of these actions. No problem, just
insert them into the main
chain:
main = do head ioActions
ioActions !! 1
last ioActions
Looks strange, right? Really, any I/O action that you write in a do
-expression (or use as a parameter for the (>>)
/(>>=)
operators) is an expression
returning a result of type IO a
for some type a
. Typically, you use some function that has the type x -> y -> ... -> IO a
and provide all the x, y, etc. parameters. But you're not limited to this standard scenario -
don't forget that Haskell is a functional language and you're free to
compute the functional value required (recall that IO a
is really a function
type) in any possible way. Here we just extracted several functions
from the list - no problem. This functional value can also be
constructed on-the-fly, as we've done in the previous example - that's also
OK. Want to see this functional value passed as a parameter?
Just look at the definition of when
. Hey, we can buy, sell, and rent
these I/O actions just like we can with any other functional values! For example,
let's define a function that executes all the I/O actions in the list:
sequence_ :: [IO a] -> IO ()
sequence_ [] = return ()
sequence_ (x:xs) = do x
sequence_ xs
No mirrors or smoke - we just extract I/O actions from the list and insert
them into a chain of I/O operations that should be performed one after another (in the same order that they occurred in the list) to "compute the final world value" of the entire sequence_
call.
With the help of sequence_
, we can rewrite our last main
function as:
main = sequence_ ioActions
Haskell's ability to work with I/O actions as with any other
(functional and non-functional) values allows us to define control
structures of arbitrary complexity. Try, for example, to define a control
structure that repeats an action until it returns the False
result:
while :: IO Bool -> IO ()
while action = ???
Most programming languages don't allow you to define control structures at all, and those that do often require you to use a macro-expansion system. In Haskell, control structures are just trivial functions anyone can write.
=== Example: returning an I/O action as a result ===
How about returning an I/O action as the result of a function? Well, we've done
this for each I/O definition - they all return I/O actions
that need a RealWorld
value to be performed. While we usually just
execute them as part of a higher-level I/O definition, it's also
possible to just collect them without actual execution:
main = do let a = sequence ioActions
b = when True getChar
c = getChar >> getChar
putStr "These let-bindings are not executed!"
These assigned I/O actions can be used as parameters to other
definitions, or written to global variables, or processed in some other
way, or just executed later, as we did in the example with get2chars
.
But how about returning a parameterized I/O action from an I/O definition? Here's a definition that returns the i'th byte from a file represented as a Handle:
readi h i = do hSeek h AbsoluteSeek i
hGetChar h
So far so good. But how about a definition that returns the i'th byte of a file with a given name without reopening it each time?
readfilei :: String -> IO (Integer -> IO Char)
readfilei name = do h <- openFile name ReadMode
return (readi h)
As you can see, it's an I/O definition that opens a file and returns...an
I/O action that will read the specified byte. But we can go
further and include the readi
body in readfilei
:
readfilei name = do h <- openFile name ReadMode
let readi h i = do hSeek h AbsoluteSeek i
hGetChar h
return (readi h)
That's a little better. But why do we add h
as a parameter to readi
if it can be obtained from the environment where readi
is now defined? An even shorter version is this:
readfilei name = do h <- openFile name ReadMode
let readi i = do hSeek h AbsoluteSeek i
hGetChar h
return readi
What have we done here? We've build a parameterized I/O action involving local
names inside readfilei
and returned it as the result. Now it can be
used in the following way:
main = do myfile <- readfilei "test"
a <- myfile 0
b <- myfile 1
print (a,b)
This way of using I/O actions is very typical for Haskell programs - you just construct one or more I/O actions that you need, with or without parameters, possibly involving the parameters that your "constructor" received, and return them to the caller. Then these I/O actions can be used in the rest of the program without any knowledge about your internal implementation strategy. One thing this can be used for is to partially emulate the OOP (or more precisely, the ADT) programming paradigm.
=== Example: a memory allocator generator ===
As an example, one of my programs has a module which is a memory suballocator. It receives the address and size of a large memory block and returns two specialised I/O operations - one to allocate a subblock of a given size and the other to free the allocated subblock:
memoryAllocator :: Ptr a -> Int -> IO (Int -> IO (Ptr b),
Ptr c -> IO ())
memoryAllocator buf size = do ......
let alloc size = do ...
...
free ptr = do ...
...
return (alloc, free)
How this is implemented? alloc
and free
work with references
created inside the memoryAllocator
definition. Because the creation of these references is a part of the
memoryAllocator
I/O-action chain, a new independent set of references will be created for each memory block for which
memoryAllocator
is called:
memoryAllocator buf size = do start <- newIORef buf
end <- newIORef (buf `plusPtr` size)
...
These two references are read and written in the alloc
and free
definitions (we'll implement a very simple memory allocator for this example):
...
let alloc size = do addr <- readIORef start
writeIORef start (addr `plusPtr` size)
return addr
let free ptr = do writeIORef start ptr
What we've defined here is just a pair of closures that use state available at the moment of their definition. As you can see, it's as easy as in any other functional language, despite Haskell's lack of direct support for impure functions.
The following example uses the operations returned by memoryAllocator
, to
simultaneously allocate/free blocks in two independent memory buffers:
main = do buf1 <- mallocBytes (2^16)
buf2 <- mallocBytes (2^20)
(alloc1, free1) <- memoryAllocator buf1 (2^16)
(alloc2, free2) <- memoryAllocator buf2 (2^20)
ptr11 <- alloc1 100
ptr21 <- alloc2 1000
free1 ptr11
free2 ptr21
ptr12 <- alloc1 100
ptr22 <- alloc2 1000
=== Example: emulating OOP with record types ===
Let's implement the classical OOP example: drawing figures. There are figures of different types: circles, rectangles and so on. The task is to create a heterogeneous list of figures. All figures in this list should support the same set of operations: draw, move and so on. We will define these operations using I/O actions. Instead of a "class" let's define a structure containing implementations of all the operations required:
data Figure = Figure { draw :: IO (),
move :: Displacement -> IO ()
}
type Displacement = (Int, Int) -- horizontal and vertical displacement in points
The constructor of each figure's type should just return a Figure
record:
circle :: Point -> Radius -> IO Figure
rectangle :: Point -> Point -> IO Figure
type Point = (Int, Int) -- point coordinates
type Radius = Int -- circle radius in points
We will "draw" figures by just printing their current parameters.
Let's start with a simplified implementation of the circle
and rectangle
constructors, without actual move
support:
circle center radius = do
let description = " Circle at "++show center++" with radius "++show radius
return $ Figure { draw = putStrLn description }
rectangle from to = do
let description = " Rectangle "++show from++"-"++show to)
return $ Figure { draw = putStrLn description }
As you see, each constructor just returns a fixed draw
operation that prints
parameters with which the concrete figure was created. Let's test it:
drawAll :: [Figure] -> IO ()
drawAll figures = do putStrLn "Drawing figures:"
mapM_ draw figures
main = do figures <- sequence [circle (10,10) 5,
circle (20,20) 3,
rectangle (10,10) (20,20),
rectangle (15,15) (40,40)]
drawAll figures
Now let's define "full-featured" figures that can actually be
moved around. In order to achieve this, we should provide each figure
with a mutable variable that holds each figure's current screen location. The
type of this variable will be IORef Point
. This variable should
be created in the figure constructor and manipulated in I/O operations (closures) enclosed in
the Figure
record:
circle center radius = do
centerVar <- newIORef center
let drawF = do center <- readIORef centerVar
putStrLn (" Circle at "++show center
++" with radius "++show radius)
let moveF (addX,addY) = do (x,y) <- readIORef centerVar
writeIORef centerVar (x+addX, y+addY)
return $ Figure { draw=drawF, move=moveF }
rectangle from to = do
fromVar <- newIORef from
toVar <- newIORef to
let drawF = do from <- readIORef fromVar
to <- readIORef toVar
putStrLn (" Rectangle "++show from++"-"++show to)
let moveF (addX,addY) = do (fromX,fromY) <- readIORef fromVar
(toX,toY) <- readIORef toVar
writeIORef fromVar (fromX+addX, fromY+addY)
writeIORef toVar (toX+addX, toY+addY)
return $ Figure { draw=drawF, move=moveF }
Now we can test the code which moves figures around:
main = do figures <- sequence [circle (10,10) 5,
rectangle (10,10) (20,20)]
drawAll figures
mapM_ (\fig -> move fig (10,10)) figures
drawAll figures
It's important to realize that we are not limited to including only I/O actions
in a record that's intended to simulate a C++/Java-style interface. The record can also include values, IORef
s, pure functions - in short, any type of data. For example, we can easily add to the Figure
interface fields for area and origin:
data Figure = Figure { draw :: IO (),
move :: Displacement -> IO (),
area :: Double,
origin :: IORef Point
}
== Exception handling (under development) ==
Although Haskell provides a set of exception raising/handling features comparable to those in popular OOP languages (C++, Java, C#), this part of the language receives much less attention. This is for two reasons:
-
you just don't need to worry as much about them - most of the time it just works "behind the scenes".
-
Haskell, lacking OOP-style inheritance, doesn't allow the programmer to easily subclass exception types, therefore limiting the flexibility of exception handling.
The Haskell RTS raises more exceptions than traditional languages - pattern match failures, calls with invalid arguments (such as head []
) and computations whose results depend on special values undefined
and error "...."
all raise their own exceptions:
- example 1:
main = print (f 2)
f 0 = "zero"
f 1 = "one"
- example 2:
main = print (head [])
- example 3:
main = print (1 + (error "Value that wasn't initialized or cannot be computed"))
This allows the writing of programs in a much more error-prone way.
== Interfacing with C/C++ and foreign libraries (under development) ==
While Haskell is great at algorithm development, speed isn't its best side. We can combine the best of both worlds, though, by writing speed-critical parts of program in C and the rest in Haskell. We just need a way to call C functions from Haskell and vice versa, and to marshal data between both worlds.
We also need to interact with the C world for using Windows/Linux APIs, linking to various libraries and DLLs. Even interfacing with other languages often requires going through C world as a "common denominator". [https://www.haskell.org/onlinereport/haskell2010/haskellch8.html Chapter 8 of the Haskell 2010 report] provides a complete description of interfacing with C.
We will learn FFI via a series of examples. These examples include C/C++ code, so they need C/C++ compilers to be installed, the same will be true if you need to include code written in C/C++ in your program (C/C++ compilers are not required when you just need to link with existing libraries providing APIs with C calling convention). On Unix (and Mac OS?) systems, the system-wide default C/C++ compiler is typically used by GHC installation. On Windows, no default compilers exist, so GHC is typically shipped with a C compiler, and you may find on the download page a GHC distribution bundled with C and C++ compilers. Alternatively, you may find and install a GCC/MinGW version compatible with your GHC installation.
If you need to make your C/C++ code as fast as possible, you may compile your code by Intel compilers instead of GCC. However, these compilers are not free, moreover on Windows, code compiled by Intel compilers may not interact correctly with GHC-compiled code, unless one of them is put into DLLs (due to object file incompatibility).
[http://www.haskell.org/haskellwiki/Applications_and_libraries/Interfacing_other_languages More links]:
;[http://www.cse.unsw.edu.au/~chak/haskell/c2hs/ C->Haskell] :A lightweight tool for implementing access to C libraries from Haskell.
;[[HSFFIG]] :Haskell FFI Binding Modules Generator (HSFFIG) is a tool that takes a C library header (".h") and generates Haskell Foreign Functions Interface import declarations for items (functions, structures, etc.) the header defines.
;[http://quux.org/devel/missingpy MissingPy]
:MissingPy is really two libraries in one. At its lowest level, MissingPy is a library designed to make it easy to call into Python from Haskell. It provides full support for interpreting arbitrary Python code, interfacing with a good part of the Python/C API, and handling Python objects. It also provides tools for converting between Python objects and their Haskell equivalents. Memory management is handled for you, and Python exceptions get mapped to Haskell Dynamic
exceptions. At a higher level, MissingPy contains Haskell interfaces to some Python modules.
;[[HsLua]] :A Haskell interface to the Lua scripting language
=== Calling functions ===
We begin by learning how to call C functions from Haskell and Haskell functions from C. The first example consists of three files:
''main.hs:''
{-# LANGUAGE ForeignFunctionInterface #-}
main = do print "Hello from main"
c_function
haskell_function = print "Hello from haskell_function"
foreign import ccall safe "prototypes.h"
c_function :: IO ()
foreign export ccall
haskell_function :: IO ()
''vile.c:''
#include <stdio.h>
#include "prototypes.h"
void c_function (void)
{
printf("Hello from c_function\n");
haskell_function();
}
''prototypes.h:''
extern void c_function (void);
extern void haskell_function (void);
It may be compiled and linked in one step by ghc: ghc --make main.hs vile.c
Or, you may compile C module(s) separately and link in ".o" files (this may be preferable if you use make
and don't want to recompile unchanged sources; ghc's --make
option provides smart recompilation only for ".hs" files):
ghc -c vile.c
ghc --make main.hs vile.o
You may use gcc/g++ directly to compile your C/C++ files but I recommend to do linking via ghc because it adds a lot of libraries required for execution of Haskell code. For the same reason, even if your main
routine is written in C/C++, I recommend calling it from the Haskell function main
- otherwise you'll have to explicitly init/shutdown the GHC RTS (run-time system).
We use the foreign import
declaration to import foreign routines into our Haskell world, and foreign export
to export Haskell routines into the external world. Note that import
creates a new Haskell symbol (from the external one), while export
uses a Haskell symbol previously defined. Technically speaking, both types of declarations create a wrapper that converts the names and calling conventions from C to Haskell or vice versa.
=== All about the foreign
declaration ===
The ccall
specifier in foreign declarations means the use of the C (not C++ !) calling convention. This means that if you want to write the external function in C++ (instead of C) you should add export "C"
specification to its declaration - otherwise you'll get linking errors. Let's rewrite our first example to use C++ instead of C:
''prototypes.h:''
#ifdef __cplusplus
extern "C" {
#endif
extern void c_function (void);
extern void haskell_function (void);
#ifdef __cplusplus
}
#endif
Compile it via:
ghc --make main.hs vile.cpp
where "vile.cpp" is just a renamed copy of "vile.c" from the first example. Note that the new "prototypes.h" is written to allow compiling it both as C and C++ code. When it's included from "vile.cpp", it's compiled as C++ code. When GHC compiles "main.hs" via the C compiler (enabled by the -fvia-C
option), it also includes "prototypes.h" but compiles it in C mode. It's why you need to specify ".h" files in foreign
declarations - depending on which Haskell compiler you use, these files may be included to check consistency of C and Haskell declarations.
The quoted part of the foreign declaration may also be used to import or export a function under another name - for example,
foreign import ccall safe "prototypes.h CFunction"
c_function :: IO ()
foreign export ccall "HaskellFunction"
haskell_function :: IO ()
specifies that the C function called CFunction
will become known as the Haskell function c_function
, while the Haskell function haskell_function
will be known in the C world as HaskellFunction
. It's required when the C name doesn't conform to Haskell naming requirements.
Although the Haskell FFI standard tells about many other calling conventions in addition to ccall
(e.g. cplusplus
, jvm
, net
) current Haskell implementations support only ccall
and stdcall
. The latter, also called the "Pascal" calling convention, is used to interface with WinAPI:
foreign import stdcall unsafe "windows.h SetFileApisToOEM"
setFileApisToOEM :: IO ()
And finally, about the safe
/unsafe
specifier: a C function imported with the unsafe
keyword is called directly and the Haskell runtime is stopped while the C function is executed (when there are several OS threads executing the Haskell program, only the current OS thread is delayed). This call doesn't allow recursively entering into the Haskell world by calling any Haskell function - the Haskell RTS is just not prepared for such an event. However, unsafe
calls are as quick as calls in the C world. It's ideal for "momentary" calls that quickly return back to the caller.
When safe
is specified, the C function is called in a safe environment - the Haskell execution context is saved, so it's possible to call back to Haskell and, if the C call takes a long time, another OS thread may be started to execute Haskell code (of course, in threads other than the one that called the C code). This has its own price, though - around 1000 CPU ticks per call.
You can read more about interaction between FFI calls and Haskell concurrency in [[#readmore|[7]]].
=== Marshalling simple types ===
Calling by itself is relatively easy; the real problem of interfacing languages with different data models is passing data between them. In this case, there is no guarantee that Haskell's Int
is represented in memory the same way as C's int
, nor Haskell's Double
the same as C's double
and so on. While on ''some'' platforms they are the same and you can write throw-away programs relying on these, the goal of portability requires you to declare imported and exported functions using special types described in the FFI standard, which are guaranteed to correspond to C types. These are:
import Foreign.C.Types ( -- equivalent to the following C type:
CChar, CUChar, -- char/unsigned char
CShort, CUShort, -- short/unsigned short
CInt, CUInt, CLong, CULong, -- int/unsigned/long/unsigned long
CFloat, CDouble...) -- float/double
Now we can import and export typeful C/Haskell functions:
foreign import ccall unsafe "math.h"
c_sin :: CDouble -> CDouble
Note that pure C functions (those whose results depend only on their arguments) are imported without IO
in their return type. The const
specifier in C is not reflected in Haskell types, so appropriate compiler checks are not performed.
All these numeric types are instances of the same classes as their Haskell cousins (Ord
, Num
, Show
and so on), so you may perform calculations on these data directly. Alternatively, you may convert them to native Haskell types. It's very typical to write simple wrappers around imported and exported functions just to provide interfaces having native Haskell types:
-- |Type-conversion wrapper around c_sin
sin :: Double -> Double
sin = fromRational . c_sin . toRational
=== Memory management ===
=== Marshalling strings ===
import Foreign.C.String ( -- representation of strings in C
CString, -- = Ptr CChar
CStringLen) -- = (Ptr CChar, Int)
foreign import ccall unsafe "string.h"
c_strlen :: CString -> IO CSize -- CSize defined in Foreign.C.Types and is equal to size_t
-- |Type-conversion wrapper around c_strlen
strlen :: String -> Int
strlen = ....
=== Marshalling composite types ===
A C array may be manipulated in Haskell as [http://haskell.org/haskellwiki/Arrays#StorableArray_.28module_Data.Array.Storable.29 StorableArray].
There is no built-in support for marshalling C structures and using C constants in Haskell. These are implemented in the c2hs preprocessor, though.
Binary marshalling (serializing) of data structures of any complexity is implemented in the library module "Binary".
=== Dynamic calls ===
=== DLLs === ''because i don't have experience of using DLLs, can someone write into this section? Ultimately, we need to consider the following tasks:''
- using DLLs of 3rd-party libraries (such as ''ziplib'')
- putting your own C code into a DLL to use in Haskell
- putting Haskell code into a DLL which may be called from C code
== '''The dark side of the I/O monad''' ==
Unless you are a systems developer, postgraduate CS student, or have alternate (and eminent!) verificable qualifications you should have '''no need whatsoever''' for this section - [https://stackoverflow.com/questions/9449239/unsafeperformio-in-threaded-applications-does-not-work here] is just one tiny example of what can go wrong if you don't know what you are doing. Look for other solutions!
=== '''unsafePerformIO''' ===
Do you remember that initial attempt to define getchar
?
getchar :: Char
get2chars = [getchar, getchar]
Let's also recall the problems arising from this ''faux''-definition:
Because the Haskell compiler treats all functions as pure (not having side effects), it can avoid "unnecessary" calls to getchar
and use one returned value twice;
Even if it does make two calls, there is no way to determine which call should be performed first. Do you want to return the two characters in the order in which they were read, or in the opposite order? Nothing in the definition of get2chars
answers this question.
Despite these problems, programmers coming from an imperative language background often look for a way to do this - disguise one or more I/O actions as a pure definition. Having seen procedural entities similar in appearance to:
void putchar(char c);
the thought of just writing:
putchar :: Char -> ()
putchar c = ...
would definitely be more appealing - for example, defining readContents
as though it were a pure function:
readContents :: Filename -> String
will certainly simplify the code that uses it. However, those exact same problems are also lurking here:
Attempts to read the contents of files with the same name can be factored (''i.e.'' reduced to a single call) despite the fact that the file (or the current directory) can be changed between calls. Haskell considers all non-IO
functions to be pure and feels free to merge multiple calls with the same parameters.
This call is not inserted in a sequence of "world transformations", so the compiler doesn't know at what exact moment you want to execute this action. For example, if the file has one kind of contents at the beginning of the program and another at the end - which contents do you want to see? You have no idea when (or even if) this function is going to get invoked, because Haskell sees this function as pure and feels free to reorder the execution of any or all pure functions as needed.
So, implementing supposedly-pure functions that interact with the '''Real World''' is considered to be '''Bad Behavior'''. Nice programmers never do it ;-)
Nevertheless, there are (semi-official) ways to use I/O actions inside
of pure functions. As you should remember this is prohibited by
requiring the RealWorld
"baton" in order to call an I/O action. Pure functions don't have the baton, but there is a ''(ahem)'' "special" definition that produces this baton from nowhere, uses it to call an I/O action and then throws the resulting "world" away! It's a little low-level mirror-smoke. This particular (and dangerous) definition is:
unsafePerformIO :: IO a -> a
Let's look at how it ''could'' be defined:
unsafePerformIO :: (RealWorld -> (a, RealWorld)) -> a
unsafePerformIO action = let (a, world1) = action createNewWorld
in a
where createNewWorld
is an private definition producing a new value of
the RealWorld
type.
Using unsafePerformIO
, you could easily write pure functions that do
I/O inside. But don't do this without a real need, and remember to
follow this rule:
- the compiler doesn't know that you are cheating; it still considers each non-
IO
function to be a pure one. Therefore, all the usual optimization rules can (and will!) be applied to its execution.
So you must ensure that:
- The result of each call depends only on its arguments.
- You don't rely on side-effects of this function, which may be not executed if its results are not needed.
Let's investigate this problem more deeply. Function evaluation in Haskell
is determined by a value's necessity - the language computes only the values that are really required to calculate the final result. But what does this mean with respect to the main
function? To "calculate the final world's" value, you need to perform all the intermediate I/O actions that are included in the main
chain. By using unsafePerformIO
we call I/O actions outside of this chain. What guarantee do we have that they will be run at all? None. The only time they will be run is if running them is required to compute the overall function result (which in turn should be required to perform some action in the main
chain). This is an example of Haskell's evaluation-by-need strategy. Now you should clearly see the difference:
-
An I/O action inside an I/O definition is guaranteed to execute as long as it is (directly or indirectly) inside the
main
chain - even when its result isn't used (because the implicit "world" value it returns ''will'' be used). You directly specify the order of the action's execution inside the I/O definition. Data dependencies are simulated via the implicit "world" values that are passed from each I/O action to the next. -
An I/O action inside
unsafePerformIO
will be performed only if the result of this operation is really used. The evaluation order is not guaranteed and you should not rely on it (except when you're sure about whatever data dependencies may exist).
I should also say that inside the unsafePerformIO
call you can organize
a small internal chain of I/O actions with the help of the same binding
operators and/or do
syntactic sugar we've seen above. So here's how we'd rewrite our previous (pure!) definition of one
using unsafePerformIO
:
one :: Integer
one = unsafePerformIO $ do var <- newIORef 0
modifyIORef var (+1)
readIORef var
and in this case ''all'' the operations in this chain will be performed as
long as the result of the unsafePerformIO
call is needed. To ensure this,
the actual unsafePerformIO
implementation evaluates the "world" returned
by the action
:
unsafePerformIO action = let (a,world1) = action createNewWorld
in (world1 `seq` a)
(The seq
operation strictly evaluates its first argument before
returning the value of the second one [[#readmore|[8]]]).
=== '''inlinePerformIO''' ===
inlinePerformIO
has the same definition as unsafePerformIO
but with the addition of an INLINE
pragma:
-- | Just like unsafePerformIO, but we inline it. Big performance gains as
-- it exposes lots of things to further inlining
{-# INLINE inlinePerformIO #-}
inlinePerformIO action = let (a, world1) = action createNewWorld
in (world1 `seq` a)
#endif
Semantically inlinePerformIO
= unsafePerformIO
in as much as either of those have any semantics at all.
The difference of course is that inlinePerformIO
is even less safe than
unsafePerformIO
. While ghc will try not to duplicate or common up
different uses of unsafePerformIO
, we aggressively inline
inlinePerformIO
. So you can really only use it where the I/O content is
really properly pure, like reading from an immutable memory buffer (as
in the case of ByteString
s). However things like allocating new buffers
should not be done inside inlinePerformIO
since that can easily be
floated out and performed just once for the whole program, so you end up
with many things sharing the same buffer, which would be bad.
So the rule of thumb is that I/O actions wrapped in unsafePerformIO
have
to be externally pure while with inlinePerformIO
it has to be really,
''really'' pure or it'll all go horribly wrong.
That said, here's some really hairy code. This should frighten any pure functional programmer...
write :: Int -> (Ptr Word8 -> IO ()) -> Put ()
write !n body = Put $ \c buf@(Buffer fp o u l) ->
if n <= l
then write</code> c fp o u l
else write</code> (flushOld c n fp o u) (newBuffer c n) 0 0 0
where {-# NOINLINE write</code> #-}
write</code> c !fp !o !u !l =
-- warning: this is a tad hardcore
inlinePerformIO
(withForeignPtr fp
(\p -> body $! (p `plusPtr` (o+u))))
`seq` c () (Buffer fp o (u+n) (l-n))
it's used like:
word8 w = write 1 (\p -> poke p w)
This does not adhere to my rule of thumb above. Don't ask exactly why we
claim it's safe :-) (and if anyone really wants to know, ask Ross
Paterson who did it first in the Builder
monoid)
=== '''unsafeInterleaveIO''' ===
But there is an even stranger operation:
unsafeInterleaveIO :: IO a -> IO a
Don't let that type signature fool you - unsafeInterleaveIO
also uses
a dubiously-acquired baton which it uses to set up an underground
relay-race for its unsuspecting parameter. If it happens, this seedy race
then occurs alongside the offical main
relay-race - if they collide,
things will get ugly!
So how does unsafeInterleaveIO
get that bootlegged baton? Typically by
making a forgery of the offical one to keep for itself - it can do
this because the I/O action unsafeInterleaveIO
returns will be
handed the offical baton in the main
relay-race. But one
miscreant realised there was a simpler way:
unsafeInterleaveIO :: IO a -> IO a
unsafeInterleaveIO a = return (unsafePerformIO a)
Why bother with counterfeit copies of batons if you can just make them up?
At least you have some appreciation as to why unsafeInterleaveIO
is, well
'''unsafe!''' Just don't ask - to talk further is bound to cause grief and
indignation. I won't say anything more about this ruffian I...use
all the time (darn it!)
One can use unsafePerformIO
(not unsafeInterleaveIO
) to perform I/O
operations not in some predefined order but by demand. For example, the following code:
do let c = unsafePerformIO getChar
do_proc c
will perform the getChar
I/O call only when the value of c
is really required
by the calling code, i.e. it this call will be performed lazily like any regular Haskell computation.
Now imagine the following code:
do let s = [unsafePerformIO getChar, unsafePerformIO getChar, unsafePerformIO getChar]
do_proc s
The three characters inside this list will be computed on demand too, and this means that their values will depend on the order they are consumed. It is not what we usually want.
unsafeInterleaveIO
solves this problem - it performs I/O only on
demand but allows you to define the exact ''internal'' execution order for parts
of your data structure. It is why I wrote that unsafeInterleaveIO
makes
an illegal copy of the baton:
unsafeInterleaveIO
accepts an I/O action as a parameter and returns another I/O action as the result:
do str <- unsafeInterleaveIO myGetContents
-
unsafeInterleaveIO
doesn't perform any action immediately, it only creates a closure of typea
which upon being needed will perform the action specified as the parameter. -
this action by itself may compute the whole value immediately...or use
unsafeInterleaveIO
again to defer calculation of some sub-components:
myGetContents = do
c <- getChar
s <- unsafeInterleaveIO myGetContents
return (c:s)
This code will be executed only at the moment when the value of str
is
really demanded. In this moment, getChar
will be performed (with its
result assigned to c
) and a new lazy-I/O closure will be created - for s
.
This new closure also contains a link to a myGetContents
call.
Then the list cell is returned. It contains Char
that was just read and a link to
another myGetContents
call as a way to compute rest of the list. Only at the
moment when the next value in the list is required will this operation be performed again.
As a final result, we can postpone the read of the second Char
in the list before
the first one, but have lazy reading of characters as a whole - bingo!
PS: of course, actual code should include EOF checking; also note that you can read multiple characters/records at each call:
myGetContents = do
c <- replicateM 512 getChar
s <- unsafeInterleaveIO myGetContents
return (c++s)
and we can rewrite myGetContents
to avoid needing to
use unsafeInterleaveIO
where it's called:
myGetContents = unsafeInterleaveIO $ do
c <- replicateM 512 getChar
s <- myGetContents
return (c++s)
== Welcome to the machine: the actual [[GHC]] implementation ==
A little disclaimer: I should say that I'm not describing here exactly what a monad is (I don't even completely understand it myself) and my explanation shows only one ''possible'' way to implement the I/O monad in Haskell. For example, the hbc compiler and the Hugs interpreter implements the I/O monad via continuations [[#readmore|[9]]]. I also haven't said anything about exception handling, which is a natural part of the "monad" concept. You can read the [[All About Monads]] guide to learn more about these topics.
But there is some good news:
-
the I/O monad understanding you've just acquired will work with any implementation and with many other monads. You just can't work with
RealWorld
values directly. -
the I/O monad implementation described here is similar to what GHC uses:
newtype IO a = IO (State# RealWorld -> (# State# RealWorld, a #))
It uses the State# RealWorld
type instead of our RealWorld
, it uses the (# ... #)
strict tuple for optimization, and it adds an IO
data constructor
around the type. Nevertheless, there are no significant changes from the standpoint of our explanation. Knowing the principle of "chaining" I/O actions via fake "state of the world" values, you can now more easily understand and write low-level implementations of GHC I/O operations.
Of course, other compilers e.g. yhc/nhc (jhc, too?) define IO
in other ways.
=== The [[Yhc]]/nhc98 implementation ===
data World = World
newtype IO a = IO (World -> Either IOError a)
This implementation makes the World
disappear somewhat[[#readmore|[10]]], and returns Either
a
result of type a
, or if an error occurs then IOError
. The lack of the World
on the right-hand side of the function can only be done because the compiler knows special things about the IO
type, and won't overoptimise it.
== Further reading ==
[1] This tutorial is largely based on Simon Peyton Jones's paper [https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.13.9123&rep=rep1&type=pdf Tackling the awkward squad: monadic input/output, concurrency, exceptions, and foreign-language calls in Haskell]. I hope that my tutorial improves his original explanation of the Haskell I/O system and brings it closer to the point of view of new Haskell programmers. But if you need to learn about concurrency, exceptions and FFI in Haskell/GHC, the original paper is the best source of information.
[2] You can find more information about concurrency, FFI and STM at the [[GHC/Concurrency#Starting points]] page.
[3] The [[Arrays]] page contains exhaustive explanations about using mutable arrays.
[4] Look also at the [[Tutorials#Using_monads|Using monads]] page, which contains tutorials and papers really describing these mysterious monads.
[5] An explanation of the basic monad functions, with examples, can be found in the reference guide [http://members.chello.nl/hjgtuyl/tourdemonad.html A tour of the Haskell Monad functions], by Henk-Jan van Tuyl.
[6] Official FFI specifications can be found on the page [http://www.cse.unsw.edu.au/~chak/haskell/ffi/ The Haskell 98 Foreign Function Interface 1.0: An Addendum to the Haskell 98 Report]
[7] Using FFI in multithreaded programs described in paper [http://www.haskell.org/~simonmar/bib/concffi04_abstract.html Extending the Haskell Foreign Function Interface with Concurrency]
[8] This particular behaviour is not a requirement of Haskell 2010, so the operation of seq
may differ between various Haskell implementations - if you're not sure, staying within the I/O monad is the safest option.
[9] [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.91.3579&rep=rep1&type=pdf How to Declare an Imperative] by Phil Wadler provides an explanation of how this can be done.
[10] The RealWorld
type can even be replaced e.g. Functional I/O Using System Tokens by Lennart Augustsson.
Do you have more questions? Ask in the [http://www.haskell.org/mailman/listinfo/haskell-cafe haskell-cafe mailing list].
== To-do list ==
If you are interested in adding more information to this manual, please add your questions/topics here.
Topics:
fixIO
andmdo
Q
monad
Questions:
- split
(>>=)
/(>>)
/return section anddo
section, more examples of using binding operators IORef
detailed explanation (==const*
), usage examples, syntax sugar, unboxed refs- explanation of how the actual data "in" mutable references are inside
RealWorld
, rather than inside the references themselves (IORef
,IOArray
& co.) - control structures developing - much more examples
unsafePerformIO
usage examples: global variable,ByteString
, other examples- how
unsafeInterLeaveIO
can be seen as a kind of concurrency, and therefore isn't so unsafe (unlikeunsafeInterleaveST
which really is unsafe) - discussion about different senses of
safe
/unsafe
(like breaking equational reasoning vs. invoking undefined behaviour (so can corrupt the run-time system)) - actual GHC implementation - how to write low-level routines based on example of
newIORef
implementation
This manual is collective work, so feel free to add more information to it yourself. The final goal is to collectively develop a comprehensive manual for using the I/O monad.
[[Category:Tutorials]]