From c61965c1971f52e705e2573b0f9d4e43d3e916ae Mon Sep 17 00:00:00 2001 From: Yui <50331474+SirYodaJedi@users.noreply.github.com> Date: Sun, 8 Sep 2024 20:05:41 -0400 Subject: [PATCH] Don't network info_null reduces entity limit crashes, as it still exists for the first tick --- mp/src/game/server/subs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mp/src/game/server/subs.cpp b/mp/src/game/server/subs.cpp index b2bf003f..e7ad7354 100644 --- a/mp/src/game/server/subs.cpp +++ b/mp/src/game/server/subs.cpp @@ -22,10 +22,10 @@ void CPointEntity::Spawn( void ) } -class CNullEntity : public CBaseEntity +class CNullEntity : public CServerOnlyEntity { public: - DECLARE_CLASS( CNullEntity, CBaseEntity ); + DECLARE_CLASS( CNullEntity, CServerOnlyEntity ); void Spawn( void ); };