Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Snell Refraction #11

Open
AlexandreLamure opened this issue Mar 15, 2021 · 2 comments
Open

Snell Refraction #11

AlexandreLamure opened this issue Mar 15, 2021 · 2 comments
Assignees

Comments

@AlexandreLamure
Copy link
Collaborator

AlexandreLamure commented Mar 15, 2021

For water or glass

Blender 2.91 and above support exporting transmission directly, using glTF's KHR_materials_transmission extension: https://docs.blender.org/manual/en/2.92/addons/import_export/scene_gltf2.html#transmission

Does this also means we need to implement a BTDF ?

@AlexandreLamure AlexandreLamure changed the title Refraction Transmission Mar 24, 2021
@AlexandreLamure AlexandreLamure changed the title Transmission Snell Refraction Jan 7, 2023
@AlexandreLamure
Copy link
Collaborator Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants