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Visual text editor for cexits #296

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koalix opened this issue Aug 11, 2020 · 6 comments
Open

Visual text editor for cexits #296

koalix opened this issue Aug 11, 2020 · 6 comments

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@koalix
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koalix commented Aug 11, 2020

I'm not a regular player, so I normally use a SQLite editor to make small changes in the map database to fix portals or cexits, but there isn't a way to "see" a cexit in the mapper and double click on it and bring a small text editor to fix it?

@fiendish
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fiendish commented Aug 11, 2020

Can you clarify "see" in this context? What would it look like?

@koalix
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koalix commented Aug 12, 2020

Any kind of visual cue, like a dot or such (really don't know if it's possible) to see in the map that you have a cexit in that room.

Else, an easy alias (something like cexit edit) to bring a text editor to edit instead of running the entire command again to edit the map.

@fiendish
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So in r2078 I did add a right-click option on rooms with cexits to edit them as well as a new command mapper fullcexit {<command>} <source> <destination> <level> which lets you set all cexit aspects in one command without running it.

Have you looked at either of those yet?

I can also try to add some kind of visual cueing.

@koalix
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koalix commented Aug 17, 2020

Ok, there is a chance to only type mapper fullcexit and it brings all the info for the current room?

The visual cue is a good idea too, at least to mark where we can see a cexit origin.

@fiendish
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fiendish commented Aug 19, 2020

Ok, there is a chance to only type mapper fullcexit and it brings all the info for the current room?

I think so.
How would you like it to work if there are multiple in the current room?

@Veritheia
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Hello, just snooping - I think a list like how portals are currently displayed with the ability to reference simply by index number would be swell!

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