This example application demonstrates how import an OpenGL texture into a Slint scene:
- First a graphical effect is rendered using low-level OpenGL code, into a texture.
- The texture is imported into a
slint::Image
and set on anImage
element. - A scene of Slint elements is rendered with the texture shown in the
Image
.
This is implemented using the set_rendering_notifier
function on the slint::Window
type. It takes a callback as a parameter and that is invoked during different phases of the rendering. In this example the invocation during the setup phase is used to prepare the pipeline for OpenGL rendering later. Then the BeforeRendering
phase is used to render the graphical effect with OpenGL into a texture. Then the texture is imported and Slint will render the scene of elements with the texture.
Since the graphical effect is continuous, the code in the callback requests a redraw of the contents by calling slint::Window::request_redraw()
.