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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Object",
"class": "HttpRequest",
"language": "GDScript",
"path": "res://addons/godottpd/http_request.gd"
}, {
"base": "Object",
"class": "HttpResponse",
"language": "GDScript",
"path": "res://addons/godottpd/http_response.gd"
}, {
"base": "Object",
"class": "HttpRouter",
"language": "GDScript",
"path": "res://addons/godottpd/http_router.gd"
}, {
"base": "Object",
"class": "HttpFileRouter",
"language": "GDScript",
"path": "res://addons/godottpd/http_file_router.gd"
}, {
"base": "Node",
"class": "HttpServer",
"language": "GDScript",
"path": "res://addons/godottpd/http_server.gd"
} ]
_global_script_class_icons={
"HttpRequest": "",
"HttpResponse": "",
"HttpRouter": "",
"HttpServer": ""
}
[editor_plugins]
enabled=PoolStringArray( "res://addons/godottpd/plugin.cfg" )