{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":507544263,"defaultBranch":"main","name":"Taurus","ownerLogin":"f1rpo","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2022-06-26T10:34:15.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/27625493?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1705775106.0","currentOid":""},"activityList":{"items":[{"before":"7d933a4177180897d4507ca42c87d32c2237182c","after":"2303f99601f81d6f294ba3d098a533dc91717f91","ref":"refs/heads/1.03","pushedAt":"2024-07-02T23:18:35.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Update Full of Resources to v3.11 (again)\n\nThis amends commit 48b512d2f911c5e17a030e987d44b290393fe699\nby adding some hyperlinks to the commit message:\n\nv3.11 release notes:\nhttps://forums.civfanatics.com/threads/map-script-full-of-resources.151629/page-27#post-9188342\n\nCFC discussion thread:\nhttps://forums.civfanatics.com/threads/map-script-full-of-resources.151629/\n\nIn CFC download database:\nhttps://forums.civfanatics.com/resources/map-script-full-of-resources.3943/\n\nCFC post that made me aware of the new version:\nhttps://forums.civfanatics.com/threads/taurus.677586/page-3#post-16591774","shortMessageHtmlLink":"Update Full of Resources to v3.11 (again)"}},{"before":"83f6bf9b0bb9af6257e6a227a029b29ce022e9c7","after":"7d933a4177180897d4507ca42c87d32c2237182c","ref":"refs/heads/1.03","pushedAt":"2024-07-01T17:34:31.000Z","pushType":"push","commitsCount":7,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Update DLL","shortMessageHtmlLink":"Update DLL"}},{"before":"23a61f00084a177106032bc65ffd28b2f1fa0a79","after":"83f6bf9b0bb9af6257e6a227a029b29ce022e9c7","ref":"refs/heads/1.03","pushedAt":"2024-02-05T19:13:35.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Remove Smart_Map to reduce memory consumption\n\nInspired by this C2C Git commit:\nhttps://github.com/caveman2cosmos/Caveman2Cosmos/commit/1a0d1c6e32ebb2b1fd93964d1cde66ec511a75df\n\nIn a test on my PC, the memory use of the BtS process while on the Custom Game screen was 250 MB with Smart_Map present (but without having actually selected it) and only 150 MB without it. It sounds like those 100 MB will remain in use once a game has been launched (too lazy to double-check that), and I doubt that it even matters whether a game setup screen has been opened. Ideally, the memory allocations of the script would be somehow delayed until the player selects it. That should be doable, but I don't want to investigate this. 100 MB is of course not a big deal nowadays; I don't suppose that it matters for power consumption either. Still, I feel that the problem should be flagged somehow, and letting the (rare) player who actually uses the script install it manually will accomplish that. Imo map scripts should've never been bundled with BUG anyway.","shortMessageHtmlLink":"Remove Smart_Map to reduce memory consumption"}},{"before":"af7ee528746e2dbf6b16b002e57cb4fb89f5c645","after":"23a61f00084a177106032bc65ffd28b2f1fa0a79","ref":"refs/heads/1.03","pushedAt":"2024-02-03T15:17:14.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Rename Makefile.settings to Makefile.user\n\nTo make things a bit more intuitive for people who create a fork. It's for user settings, especially local paths. Also, VS 2010 associates the .settings ending with a tool named Settings Designer; don't want that.","shortMessageHtmlLink":"Rename Makefile.settings to Makefile.user"}},{"before":null,"after":"af7ee528746e2dbf6b16b002e57cb4fb89f5c645","ref":"refs/heads/1.03","pushedAt":"2024-01-20T18:25:06.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Fix (harmless) exception in Refuse-to-Talk alert\n\nOr maybe more of a workaround. A more proper fix, I guess, would ensure that the alert object is always in a consistent state. At any rate, it's a problem with the original Civ4lerts code.\n\nBug report:\nhttps://forums.civfanatics.com/threads/taurus.677586/post-16557038","shortMessageHtmlLink":"Fix (harmless) exception in Refuse-to-Talk alert"}},{"before":"019c5c7d6f96b99af4e106030dd7fab0b41a9ce2","after":"6e38de59388ac7a7075820d43a5ebb6d2dced37b","ref":"refs/heads/main","pushedAt":"2024-01-18T11:14:19.000Z","pushType":"push","commitsCount":16,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Update version info to 1.02\n\n(Should've done this when the 1.02 branch was started Oh, well.)","shortMessageHtmlLink":"Update version info to 1.02"}},{"before":"f5de1ed9460af6169c4d009a2ca859dceea1bd11","after":"6e38de59388ac7a7075820d43a5ebb6d2dced37b","ref":"refs/heads/1.02","pushedAt":"2024-01-17T17:58:19.000Z","pushType":"push","commitsCount":7,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Update version info to 1.02\n\n(Should've done this when the 1.02 branch was started Oh, well.)","shortMessageHtmlLink":"Update version info to 1.02"}},{"before":"71b709cff20dfc9fd4fee49b73b66f2ca15b32b1","after":"f5de1ed9460af6169c4d009a2ca859dceea1bd11","ref":"refs/heads/1.02","pushedAt":"2023-09-09T08:48:33.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Possible fix for unreliable Resource Display at game start\n\nBug report:\nhttps://forums.civfanatics.com/threads/taurus.677586/post-16503648","shortMessageHtmlLink":"Possible fix for unreliable Resource Display at game start"}},{"before":"851781454d8f78f2ce5d76e5856ba92dcb3e3c8e","after":"71b709cff20dfc9fd4fee49b73b66f2ca15b32b1","ref":"refs/heads/1.02","pushedAt":"2023-08-27T19:02:21.000Z","pushType":"push","commitsCount":3,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Delete a comment (clean-up after the previous commit)","shortMessageHtmlLink":"Delete a comment (clean-up after the previous commit)"}},{"before":"c6f337d8c101616df457bfbb373625c4dad6176a","after":"851781454d8f78f2ce5d76e5856ba92dcb3e3c8e","ref":"refs/heads/1.02","pushedAt":"2023-08-27T18:27:23.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Fix BUG Wonders Tab py crash when Espionage disabled\n\nBug report:\nhttps://forums.civfanatics.com/threads/taurus.677586/post-16499405","shortMessageHtmlLink":"Fix BUG Wonders Tab py crash when Espionage disabled"}},{"before":null,"after":"c6f337d8c101616df457bfbb373625c4dad6176a","ref":"refs/heads/1.02","pushedAt":"2023-07-09T15:36:18.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Fix BUG options not being saved when running mod for 1st time\n\nBug report:\nhttps://forums.civfanatics.com/threads/taurus.677586/post-16479119","shortMessageHtmlLink":"Fix BUG options not being saved when running mod for 1st time"}},{"before":"ebf3b73dc69cec2d102437c96abc2a2ff6c05e76","after":"019c5c7d6f96b99af4e106030dd7fab0b41a9ce2","ref":"refs/heads/main","pushedAt":"2023-06-10T14:07:48.018Z","pushType":"push","commitsCount":22,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Let AI Auto Play handle defeat of the active player\n\nI hadn't previously merged either the original AI Auto Play code for dealing with this situation nor the AdvCiv code. The result was a Python exception. Now uses the AdvCiv (DLL) code, which will automatically make the player with the next highest ID the active player. Not tested much.","shortMessageHtmlLink":"Let AI Auto Play handle defeat of the active player"}},{"before":null,"after":"ebf3b73dc69cec2d102437c96abc2a2ff6c05e76","ref":"refs/heads/1.00","pushedAt":"2023-06-10T14:06:06.983Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Show leader name on scoreboard by default\n\n... not short civ description.","shortMessageHtmlLink":"Show leader name on scoreboard by default"}},{"before":"dd56ed00e5ae142fc4b15171dcabcf8f1bcb538d","after":"019c5c7d6f96b99af4e106030dd7fab0b41a9ce2","ref":"refs/heads/1.01","pushedAt":"2023-06-10T14:00:09.965Z","pushType":"push","commitsCount":1,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Let AI Auto Play handle defeat of the active player\n\nI hadn't previously merged either the original AI Auto Play code for dealing with this situation nor the AdvCiv code. The result was a Python exception. Now uses the AdvCiv (DLL) code, which will automatically make the player with the next highest ID the active player. Not tested much.","shortMessageHtmlLink":"Let AI Auto Play handle defeat of the active player"}},{"before":"f6327460d72418c2740751838615bf5c9a9727ac","after":"dd56ed00e5ae142fc4b15171dcabcf8f1bcb538d","ref":"refs/heads/1.01","pushedAt":"2023-05-16T16:14:08.269Z","pushType":"push","commitsCount":1,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Option for reporting feature growth only on owned tiles\n\nAs requested here:\nhttps://forums.civfanatics.com/threads/taurus.677586/post-16456334\n\nUpdated DLL included.","shortMessageHtmlLink":"Option for reporting feature growth only on owned tiles"}},{"before":"3141bc9f52f487c35f5c0a1e5ff79f80763e4ad2","after":"f6327460d72418c2740751838615bf5c9a9727ac","ref":"refs/heads/1.01","pushedAt":"2023-05-15T14:36:17.309Z","pushType":"push","commitsCount":1,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Amend another bugfix causing PLE to crash\n\nAmends commit 3f06865e. Bug report:\nhttps://forums.civfanatics.com/threads/taurus.677586/post-16456317","shortMessageHtmlLink":"Amend another bugfix causing PLE to crash"}},{"before":"c9c74138157bf96970d2a385c4076600ac15a453","after":"3141bc9f52f487c35f5c0a1e5ff79f80763e4ad2","ref":"refs/heads/1.01","pushedAt":"2023-05-14T12:03:55.181Z","pushType":"push","commitsCount":2,"pusher":{"login":"f1rpo","name":null,"path":"/f1rpo","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/27625493?s=80&v=4"},"commit":{"message":"Fix Python crash in PLE module upon unit button hover\n\nAmends commit 3f06865ea10a8c693c59bf978eb230be1ca6e4cb. The crash probably only meant that hover text wasn't shown, but it also resulted in an error popup when Python exception popups are enabled. Bug report:\nhttps://forums.civfanatics.com/threads/taurus.677586/#post-16456025","shortMessageHtmlLink":"Fix Python crash in PLE module upon unit button hover"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEdVEJ4QA","startCursor":null,"endCursor":null}},"title":"Activity ยท f1rpo/Taurus"}