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Add ImGui #8

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Sarroxxie opened this issue Dec 26, 2020 · 2 comments
Open

Add ImGui #8

Sarroxxie opened this issue Dec 26, 2020 · 2 comments
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@Sarroxxie
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Maybe add ImGui for Debugging purposes :)

@Sarroxxie Sarroxxie added the type: enhancement Make an existing feature better label Dec 26, 2020
@crykn
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crykn commented Dec 28, 2020

If you want ImGui for making simple UIs in the g3d tests, then sure, feel free to do so. Adding one of the following JVM ports should do the trick: kotlin-graphics/imgui, ice1000/jimgui, SpaiR/imgui-java. See here for a simple guide.

However, I'm against adding it as a general dependency (for non-test parts). Depending on which port is used, ImGui's size is quite considerable, it is most certainly not compatible with GWT (--> Kotlin) and the capabilities of libgdx' Scene2D.UI are at least somewhat comparable in regards to quickly prototyping GUIs.

@crykn crykn assigned Sarroxxie and unassigned crykn Jan 21, 2021
@crykn crykn added status: idea Just an idea and removed type: enhancement Make an existing feature better labels Jul 8, 2023
@crykn
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crykn commented Jul 21, 2023

@crykn crykn added the type: addition A new feature label Aug 13, 2023
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