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If you want ImGui for making simple UIs in the g3d tests, then sure, feel free to do so. Adding one of the following JVM ports should do the trick: kotlin-graphics/imgui, ice1000/jimgui, SpaiR/imgui-java. See here for a simple guide.
However, I'm against adding it as a general dependency (for non-test parts). Depending on which port is used, ImGui's size is quite considerable, it is most certainly not compatible with GWT (--> Kotlin) and the capabilities of libgdx' Scene2D.UI are at least somewhat comparable in regards to quickly prototyping GUIs.
Maybe add ImGui for Debugging purposes :)
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