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dsp.cpp will be redesigned. It will add dspdma.cpp, which will contain processing of all three DMAs that DSP can do.
Right now there are definitely problems with ARAM DMA. Sometimes it starts early (small DMA sizes), and sometimes it hangs (and the game with it), and it happens randomly.
ARAM DMA comes from two consumers - from the CPU and from the DSP. To avoid conflict, need to add a simple arbiter.
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