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Loading USD environment from "3DFRONT/USD-exports" (env_path
)
#2
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Hi, I'll make sure to improve the documentation on this. I got swamped by several things in the last few months and I still have to finish the repo. The ideal process to reproduce our pipeline would be as follow:
The goal of releasing the first batch of code was more educational/explanatory rather than full repeatability (for that you would need animation assets and environment assets that we are going to release in a while). Now, coming back to your question you have four options:
If you use one of the USD we made available, please do NOT use "Savana", since the stl file will take too long to load. You can load an usd file without the stl by setting the Finally, my suggestion would be to start from the easier to understand script If you have any fourther doubt please open new issues/pull request. It'll be of help for next people and also for me to improve the code/doc. |
Note: if you don't convert AMASS or CLOTH3D data yourself you will also need to skip the human loading part, unless you have your own assets. The ETA on the data release is still unknown unfortunately. |
@eliabntt thanks for the speedy and detailed response. Yeah, it looks like your repo is more of a work in progress rather than in a plug-and-play state right now. To clarify your latest post, you mean that I can't use the |
Hi @lyndonchan, the system is thought to be a guidance for each and everyone else project, as we explain in the paper. Showing different use cases, scenarios, and way to adopt it without constraints in the APIs or in the SIL or in the configurations (as is the case with other programs). I'm working on this completely a I edited the post above, in the second point there was a typo and the note was not clear, sorry. There's no issue on going in the cloth3d website or the amass website and accept their licenses and convert a bunch of assets. That repo, as well as the one of FRONT3D/blender-based-environments converter, should be ready as plug and play. Instructions are much better in those repo since they focus only a single aspect/tool. The data will be available whenever we finished fixing some minor things like relative/absolute paths, removing unnecessary files, and organize deployment of several hundreds of GBs of data. Sorry about any inconvenience. As to where the humans are loaded there's a "Loading humans..." Section of the code here |
Hi @lyndonchan, following your suggestions I'm (re)writing documentation and refactoring some code. Now it should be clearer. Note that we're still missing some assets (planning to add them during this week). Code is (un)-tested but it's copy pasting working code so.... 🙏 Here the two brand new pages https://github.com/eliabntt/GRADE-RR/blob/main/HOWTO.md and https://github.com/eliabntt/GRADE-RR/blob/main/TipsAndTricks.md. Also https://github.com/eliabntt/GRADE-RR/blob/main/MOVEMENT.md should be clearer now. I'll fully test it as soon as I can free up my GPU :) |
Hello,
I am trying to follow the documentation to run
paper_simulation.py
but the script is attempting to load a USD environment from "3DFRONT/USD-exports" (theenv_path
variable defined insidesimulator/configs/config.yaml
). Your repo makes no mention of any USD file input, so how am I supposed to proceed?Thanks,
Lyndon
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