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Both use "BuildableCount <= MAX_BUILDABLES", instead of "BuildableCount < MAX_BUILDABLES".
Not a major bug, since the game normally doesn't allow (even with capturing) that many item types to be added. But mods that add new unit types, or mods that allow all unit types can and probably will hit this limit.
The text was updated successfully, but these errors were encountered:
CnC_Remastered_Collection/TIBERIANDAWN/SIDEBAR.CPP
Line 1440 in 7d496e8
CnC_Remastered_Collection/TIBERIANDAWN/SIDEBARGlyphx.CPP
Line 362 in 7d496e8
Both use "BuildableCount <= MAX_BUILDABLES", instead of "BuildableCount < MAX_BUILDABLES".
Not a major bug, since the game normally doesn't allow (even with capturing) that many item types to be added. But mods that add new unit types, or mods that allow all unit types can and probably will hit this limit.
The text was updated successfully, but these errors were encountered: