From 5610f6a1ba4a447032be95d14e909ce0c6f3b719 Mon Sep 17 00:00:00 2001 From: Martin Vladic Date: Thu, 10 Oct 2024 13:03:46 +0200 Subject: [PATCH] #579 --- .../project-editor/lvgl/lvgl-constants.ts | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/packages/project-editor/lvgl/lvgl-constants.ts b/packages/project-editor/lvgl/lvgl-constants.ts index b461468a..2d345992 100644 --- a/packages/project-editor/lvgl/lvgl-constants.ts +++ b/packages/project-editor/lvgl/lvgl-constants.ts @@ -668,20 +668,20 @@ export const LV_IMAGE_ALIGN = { //////////////////////////////////////////////////////////////////////////////// -export const LV_SCR_LOAD_ANIM_NONE = 1; -export const LV_SCR_LOAD_ANIM_OVER_LEFT = 2; -export const LV_SCR_LOAD_ANIM_OVER_RIGHT = 3; -export const LV_SCR_LOAD_ANIM_OVER_TOP = 4; -export const LV_SCR_LOAD_ANIM_OVER_BOTTOM = 5; -export const LV_SCR_LOAD_ANIM_MOVE_LEFT = 6; -export const LV_SCR_LOAD_ANIM_MOVE_RIGHT = 7; -export const LV_SCR_LOAD_ANIM_MOVE_TOP = 8; -export const LV_SCR_LOAD_ANIM_MOVE_BOTTOM = 9; -export const LV_SCR_LOAD_ANIM_FADE_IN = 10; -export const LV_SCR_LOAD_ANIM_FADE_OUT = 11; -export const LV_SCR_LOAD_ANIM_OUT_LEFT = 12; -export const LV_SCR_LOAD_ANIM_OUT_RIGHT = 13; -export const LV_SCR_LOAD_ANIM_OUT_TOP = 14; -export const LV_SCR_LOAD_ANIM_OUT_BOTTOM = 15; +export const LV_SCR_LOAD_ANIM_NONE = 0; +export const LV_SCR_LOAD_ANIM_OVER_LEFT = 1; +export const LV_SCR_LOAD_ANIM_OVER_RIGHT = 2; +export const LV_SCR_LOAD_ANIM_OVER_TOP = 3; +export const LV_SCR_LOAD_ANIM_OVER_BOTTOM = 4; +export const LV_SCR_LOAD_ANIM_MOVE_LEFT = 5; +export const LV_SCR_LOAD_ANIM_MOVE_RIGHT = 6; +export const LV_SCR_LOAD_ANIM_MOVE_TOP = 7; +export const LV_SCR_LOAD_ANIM_MOVE_BOTTOM = 8; +export const LV_SCR_LOAD_ANIM_FADE_IN = 9; +export const LV_SCR_LOAD_ANIM_FADE_OUT = 10; +export const LV_SCR_LOAD_ANIM_OUT_LEFT = 11; +export const LV_SCR_LOAD_ANIM_OUT_RIGHT = 12; +export const LV_SCR_LOAD_ANIM_OUT_TOP = 13; +export const LV_SCR_LOAD_ANIM_OUT_BOTTOM = 14; export const LV_SCR_LOAD_ANIM_ENUM_NAME = "LV_SCR_LOAD_ANIM";