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Pong.py
53 lines (41 loc) · 1.37 KB
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Pong.py
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WIDTH = 800
HEIGHT = 600
balle = Actor('ball.png')
balle.center = 400, 300
raquette_droite = Rect(WIDTH - 20, 10, 10, 80)
raquette_gauche = Rect(10, 10, 10, 80)
vitesse_x = 10
vitesse_y = 10
score_droite = 0
score_gauche = 0
def draw():
screen.clear()
balle.draw()
screen.draw.filled_rect(raquette_droite, (0, 0, 255))
screen.draw.filled_rect(raquette_gauche, (0, 0, 255))
screen.draw.text(str(score_gauche), (10, 10))
screen.draw.text(str(score_droite), (WIDTH - 40, 10))
def update():
global vitesse_x, vitesse_y
global score_droite, score_gauche
balle.left = balle.left + vitesse_x
balle.top = balle.top + vitesse_y
if balle.right > WIDTH:
score_gauche += 1
balle.center = 400, 300
if balle.left < 0:
score_droite += 1
balle.center = 400, 300
if balle.bottom > HEIGHT or balle.top < 0:
vitesse_y = -vitesse_y
if keyboard.down and raquette_droite.bottom < HEIGHT:
raquette_droite.top += 10
if keyboard.up and raquette_droite.top > 0:
raquette_droite.top -= 10
if keyboard.w and raquette_gauche.bottom < HEIGHT:
raquette_gauche.top += 10
if keyboard.a and raquette_gauche.top > 0:
raquette_gauche.top -= 10
if balle.colliderect(raquette_droite) or balle.colliderect(raquette_gauche):
vitesse_x = -vitesse_x
tone.play(100, 0.1)