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build.zig
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build.zig
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const Builder = @import("std").build.Builder;
const glfw = @import("deps/mach-glfw/build.zig");
const zimgui = @import("deps/zimgui/build.zig");
pub fn build(b: *Builder) void {
const target = b.standardTargetOptions(.{});
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("dedit", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.addPackagePath("glfw", "deps/mach-glfw/src/main.zig");
glfw.link(b, exe, .{}) catch unreachable;
exe.addPackagePath("zimgui", "deps/zimgui/src/zimgui.zig");
_ = zimgui.link(b, exe, .{});
exe.addPackagePath("zimgui_backend", "deps/zimgui/src/backend_glfw_opengl3.zig");
zimgui.addBackendGlfwOpenGl3(b, exe, .{});
exe.install();
b.default_step.dependOn(&exe.step);
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run wordle-helper");
run_step.dependOn(&run_cmd.step);
var exe_tests = b.addTest("src/main.zig");
exe_tests.setBuildMode(mode);
exe_tests.linkLibCpp();
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}