Matrix4x4.CreateTransformation(Vector3, Quaternion, Vector3) #108822
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CaseyHofland
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You could try making a proper API proposal in the issues tab |
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Creating a transformation matrix is not really an easy task, and it would be great if a standardized implementation could be provided by .Net.
Currently I'm using this:
This works fine, but then came the questions of:
But most important of all: is this guaranteed to provide me with the correct matrix?
All of these questions I searched, and non of the answers were even close to human-readable for a layman like me. My concern is that the longer this takes, the wronger will be the implementations used by the industry (even Unity is guilty of this).
So I implore you: save us .NET gods.
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