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vector.cpp
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vector.cpp
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// Header files
#include <cmath>
#include "vector.h"
// Supporting function implementation
Vector::Vector(double x, double y, double z, double e) {
// Initialize vector components
this->x = x;
this->y = y;
this->z = z;
this->e = e;
}
Vector::Vector(Vector &value) {
// Copy vector components
x = value.x;
y = value.y;
z = value.z;
e = value.e;
}
double Vector::getLength() const {
// Return length
return sqrt(x * x + y * y + z * z + e * e);
}
void Vector::normalize() {
// Get length
double length = getLength();
// Normalize components
x /= length;
y /= length;
z /= length;
e /= length;
}
Vector Vector::operator+(const Vector &addend) const {
// Initialize variables
Vector vector;
// Set vector components
vector.x = x + addend.x;
vector.y = y + addend.y;
vector.z = z + addend.z;
vector.e = e + addend.e;
// Return vector
return vector;
}
Vector &Vector::operator+=(const Vector &addend) {
// Set vector components
x += addend.x;
y += addend.y;
z += addend.z;
e += addend.e;
// Return self
return *this;
}
Vector Vector::operator-(const Vector &subtrahend) const {
// Initialize variables
Vector vector;
// Set vector components
vector.x = x - subtrahend.x;
vector.y = y - subtrahend.y;
vector.z = z - subtrahend.z;
vector.e = e - subtrahend.e;
// Return vector
return vector;
}
Vector &Vector::operator-=(const Vector &subtrahend) {
// Set vector components
x -= subtrahend.x;
y -= subtrahend.y;
z -= subtrahend.z;
e -= subtrahend.e;
// Return self
return *this;
}
Vector Vector::operator*(double multiplier) const {
// Initialize variables
Vector vector;
// Set vector components
vector.x = x * multiplier;
vector.y = y * multiplier;
vector.z = z * multiplier;
vector.e = e * multiplier;
// Return vector
return vector;
}
Vector &Vector::operator*=(double multiplier) {
// Set vector components
x *= multiplier;
y *= multiplier;
z *= multiplier;
e *= multiplier;
// Return self
return *this;
}
Vector Vector::operator/(double divisor) const {
// Initialize variables
Vector vector;
// Set vector components
vector.x = x / divisor;
vector.y = y / divisor;
vector.z = z / divisor;
vector.e = e / divisor;
// Return vector
return vector;
}
Vector &Vector::operator/=(double divisor) {
// Set vector components
x /= divisor;
y /= divisor;
z /= divisor;
e /= divisor;
// Return self
return *this;
}
const double& Vector::operator[](int index) const {
// Return indexed value
switch(index) {
case 0:
return x;
break;
case 1:
return y;
break;
case 2:
return z;
break;
default:
return e;
}
}
double &Vector::operator[](int index) {
// Return indexed value
switch(index) {
case 0:
return x;
break;
case 1:
return y;
break;
case 2:
return z;
break;
default:
return e;
}
}
Vector &Vector::operator=(const Vector &vector) {
// Return self if calling on self
if(this == &vector)
return *this;
// Copy vector components
x = vector.x;
y = vector.y;
z = vector.z;
e = vector.e;
// Return self
return *this;
}