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Philip Rebohle edited this page Aug 26, 2022
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DXVK provides a Vulkan-based translation layer for D3D9, D3D10 and D3D11, which can be used on Linux with Wine.
In order to get the best results, the following steps are recommended:
- Use an esync-enabled wine build, which dramatically reduces CPU overhead in some games. Lutris may offer such builds out of the box, and for Arch Linux, a PKGBUILD is available here. Set
WINEESYNC=1
to enable esync. - Try setting
WINEDEBUG=-all
andDXVK_LOG_LEVEL=none
in games that generate a lot of log messages. - Set the CPU frequency governor to
performance
orschedutil
on AMD and older Intel CPUs. - Disable desktop effects on X11 compositors if possible, as that can lead to severe stuttering issues when games are GPU-bound.
Up-to-date builds can be found here.
When targeting the Steam Deck or porting a D3D11 game, please check the [https://github.com/doitsujin/dxvk/wiki/Developer-guidelines](Developer guidelines) page for available feature support, implementation quirks, and performance considerations.