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Since commit 25076d9 the two metal containers in the corner of the first room will have a weird reflection that moves with the camera, it looks like the outside of a building maybe. Prior to this they didn't have any reflections which match wined3d and native.
d3d9.forceSamplerTypeSpecConstants = True seemingly works around the issue.
Also if i change window mode via either the game options or alt + enter the issue also disappears until i load the map again.
Since commit 25076d9 the two metal containers in the corner of the first room will have a weird reflection that moves with the camera, it looks like the outside of a building maybe. Prior to this they didn't have any reflections which match wined3d and native.
d3d9.forceSamplerTypeSpecConstants = True
seemingly works around the issue.Also if i change window mode via either the game options or alt + enter the issue also disappears until i load the map again.
Screenshots
native Nvidia
dxvk
Software information
Alpha Protocol
Using the default settings.
System information
Apitrace file(s)
TBD
Edit: added
https://drive.proton.me/urls/XB50DYT3JR#MiZEjE0tSOf1
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