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connect4.cpp
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connect4.cpp
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#include <iostream>
using namespace std;
#define row 6
#define column 7
void init_grid(const char* grid[row][column]) {
cout << "--------------------"<<endl;
for (int i = 0; i <= 5; i++) {
for (int j = 0; j <= 6; j++) {
grid[i][j] = " . ";
cout << grid[i][j];
}
cout<<endl;
}
}
void player_turn(bool black_turn) {
if (black_turn == false) {
cout << "------Red Turn------"<<endl;
}
else if(black_turn == true) {
cout << "-----Black Turn-----" << endl;
}
}
int col_chooser(bool black_turn, int col) {
do {
cout << "Choose Column: ";
cin >> col;
if (col > 7 || col < 1) {
cout << "Please Enter A Column Number Between 1 And 7." << endl;
}
} while (col > 7 || col < 1);
return col;
}
void update_grid(const char* grid[row][column], bool black_turn, int col) {
if (-1 < col && col < 7) {
for (int i = 5; i >= 0; i--) {
if (black_turn == false && grid[i][col] == " . ") {
grid[i][col] = " r ";
break;
}
else if (black_turn == true && grid[i][col] == " . ") {
grid[i][col] = " b ";
break;
}
}
}
}
void print_grid(const char* grid[row][column]) {
for (int i = 0; i <= 5; i++) {
for (int j = 0; j <= 6; j++) {
cout << grid[i][j];
}
cout << endl;
}
cout << endl;
}
bool next_turn(bool black_turn) {
if (black_turn == true) {
return false;
}
else if (black_turn == false) {
return true;
}
else {
return false;
}
}
bool check_win_verticle(const char* grid[row][column], bool black_turn) {
if (black_turn == true) {
for (int j = 0; j <= 6; j++) {
for (int i = 5; i >= 0; i--) {
if (grid[i][j] == " b " && grid[i - 1][j] == " b " && grid[i - 2][j] == " b " && grid[i - 3][j] == " b ") {
cout << "--------------------"<<endl;
cout << "Verticle Match, Black Wins" << endl;
return true;
}
}
}
}
else if (black_turn == false) {
for (int j = 0; j <= 6; j++) {
for (int i = 5; i >= 0; i--) {
if (grid[i][j] == " r " && grid[i - 1][j] == " r " && grid[i - 2][j] == " r " && grid[i - 3][j] == " r ") {
cout << "--------------------" << endl;
cout << "Verticle Match, Red Wins" << endl;
return true;
}
}
}
}
return false;
}
bool check_win_horizontal(const char* grid[row][column], bool black_turn) {
if (black_turn == true) {
for (int j = 0; j <= 6; j++) {
for (int i = 5; i >= 0; i--) {
if (grid[i][j] == " b " && grid[i][j + 1] == " b " && grid[i][j + 2] == " b " && grid[i][j + 3] == " b ") {
cout << "--------------------" << endl;
cout << "Horizontal Match, Black Wins" << endl;
return true;
}
}
}
}
else if (black_turn == false) {
for (int j = 0; j <= 6; j++) {
for (int i = 5; i >= 0; i--) {
if (grid[i][j] == " r " && grid[i][j + 1] == " r " && grid[i][j + 2] == " r " && grid[i][j + 3] == " r ") {
cout << "--------------------" << endl;
cout << "Horizontal Match, Red Wins" << endl;
return true;
}
}
}
}
return false;
}
bool check_win_diagonal_up(const char* grid[row][column], bool black_turn) {
if (black_turn == true) {
for (int j = 0; j <= 6; j++) {
for (int i = 5; i >= 0; i--) {
if (grid[i][j] == " b " && grid[i + 1][j - 1] == " b " && grid[i + 2][j - 2] == " b " && grid[i + 3][j - 3] == " b ") {
cout << "--------------------" << endl;
cout << "Diagonal Match, Black Wins" << endl;
return true;
}
}
}
}
else if (black_turn == false) {
for (int j = 0; j <= 6; j++) {
for (int i = 5; i >= 0; i--) {
if (grid[i][j] == " r " && grid[i + 1][j - 1] == " r " && grid[i + 2][j - 2] == " r " && grid[i + 3][j - 3] == " r ") {
cout << "--------------------" << endl;
cout << "Diagonal Match, Red Wins" << endl;
return true;
}
}
}
}
return false;
}
bool check_win_diagonal_down(const char* grid[row][column], bool black_turn) {
if (black_turn == true) {
for (int j = 0; j <= 6; j++) {
for (int i = 0; i <= 5; i++) {
if (grid[i][j] == " b " && grid[i + 1][j + 1] == " b " && grid[i + 2][j + 2] == " b " && grid[i + 3][j + 3] == " b ") {
cout << "--------------------" << endl;
cout << "Diagonal Match, Black Wins" << endl;
return true;
}
}
}
}
else if (black_turn == false) {
for (int j = 0; j <= 6; j++) {
for (int i = 0; i <= 5; i++) {
if (grid[i][j] == " r " && grid[i + 1][j + 1] == " r " && grid[i + 2][j + 2] == " r " && grid[i + 3][j + 3] == " r ") {
cout << "--------------------" << endl;
cout << "Diagonal Match, Red Wins" << endl;
return true;
}
}
}
}
return false;
}
int main()
{
bool game_over = false;
bool black_turn = true;
const char* grid[row][column];
init_grid(grid);
do {
int col = 0;
player_turn(black_turn);
col = col_chooser(black_turn, col);
system("cls");
cout << "--------------------"<<endl;
col--;
update_grid(grid, black_turn, col);
print_grid(grid);
game_over = check_win_verticle(grid, black_turn);
if (game_over == true) {
break;
}
game_over = check_win_horizontal(grid, black_turn);
if (game_over == true) {
break;
}
game_over = check_win_diagonal_up(grid, black_turn);
if (game_over == true) {
break;
}
game_over = check_win_diagonal_down(grid, black_turn);
black_turn = next_turn(black_turn);
} while (game_over == false);
return 0;
}