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Particle3.pde
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Particle3.pde
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class Particle3 {
PVector velocity;
PVector acceleration;
PVector location;
float lifespan;
float size;
color c = color(255,0,0);
Particle3(float x, float y, float z, color _C, float _size) {
acceleration = new PVector(0,1,0);
float vx = randomGaussian()*0.3;
float vy = randomGaussian()*0.3 ;
velocity = new PVector(vx,vy);
location = new PVector(x, y, z);
lifespan = 40;
size = _size;
}
void run() {
update();
display();
}
// Method to update location
void update() {
velocity.add(acceleration);
location.add(velocity);
lifespan -= 2;
}
void display() {
strokeWeight(random(20,size));
if (random(1)>.5){
stroke(c,100);}
else{
stroke(c, 10);}
point(location.x, location.y, location.z);
c =(color(0,220)) ;
if (size>0){
size -=1;}
else{
size = 1;}
}
boolean isDead() {
if (lifespan < 0.0) {
return true;
}
else {
return false;
}
}
}