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Particle2.pde
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Particle2.pde
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class Particle2 {
PVector velocity;
PVector acceleration;
PVector location;
float lifespan;
color C;
float size;
Particle2(float x, float y, float z, color _C, float _size) {
acceleration = new PVector(0,-2, 0);
velocity = PVector.random3D();
velocity.mult(7);
location = new PVector(x, y, z);
lifespan = 20;
C = _C;
size = _size;
}
void run() {
update();
display();
}
// Method to update location
void update() {
velocity.add(acceleration);
location.add(velocity);
lifespan -= 1.0;
}
void display() {
strokeWeight(size-5);
stroke(C,150);
point(location.x, location.y, location.z);
if (size>0){
size -=2;}
else{
size = 1;}
}
boolean isDead() {
if (lifespan < 0.0) {
return true;
}
else {
return false;
}
}
}