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Is there a way I could seek if its within the current buffered data? For instance imagine progress is at 10s, duration is 20s. Could seeking forward 5s or backwards 5s work without seek being called on my underlying stream?
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Unfortunately I don't think that's possible with the current implementation. To achieve this I believe audio buffer should be cached and revisit on seek. In theory it's possible but I believe in practice it will be quite some work to do.
Thank you, yeah I guess I just need to implement proper caching then this issue goes away. Probably more a responsibility of the stream provider than the underlying system.
Is there a way I could seek if its within the current buffered data? For instance imagine progress is at 10s, duration is 20s. Could seeking forward 5s or backwards 5s work without
seek
being called on my underlying stream?The text was updated successfully, but these errors were encountered: