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More information about the NN structure? #29

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OOF-dura opened this issue Jun 11, 2021 · 3 comments
Open

More information about the NN structure? #29

OOF-dura opened this issue Jun 11, 2021 · 3 comments

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@OOF-dura
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ThreeDPoseUnityBarracuda is a sample source which read the onnx by Barracuda and do threeD pose estimation on Unity. the accuracy got better than pre model. *Be aware of that the target should be only one person. It does not work for multi target.

May I know the NN structure you are using and how did you train them? On which dataset?
Could you report the performance of the method?

Thank you so much!

@allanpichardo
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It appears to be a version of this network: http://gvv.mpi-inf.mpg.de/projects/VNect/

Here's a tensorflow implementation btw: https://github.com/XinArkh/VNect

@marson666
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It appears to be a version of this network: http://gvv.mpi-inf.mpg.de/projects/VNect/

Here's a tensorflow implementation btw: https://github.com/XinArkh/VNect

Hi bro,
In VNECT paper, the model trained by MPI-INF-3DHP dataset, the keypoints number are not equal to this repo used(24 keypoints number), do you know about the dataset the author used?

@Holmex
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Holmex commented Nov 24, 2022

它似乎是这个网络的一个版本:http: //gvv.mpi-inf.mpg.de/projects/VNect/

这是一个张量流实现顺便说一句:https ://github.com/XinArkh/VNect

Hello, may I ask, the C# script used to estimate the pose is named VNect, does it mean that the model used in this article is VNect? Why import a Resnet3_4.onnx model? Is it related to VNect?

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