Relevancy: 1.9 stable
The image crate is a library under development (well, not unlike the rest of the Rust ecosystem before 1.0) to read, manipulate and write images. It is part of the effort to develop an open source game engine in pure Rust - Piston, but of course the image
crate can be used on its own.
At the moment image
supports reading and writing JPG, GIF and PNG images, while a few other formats are read-only (TIFF, WEBP).
Let's start from something simple - read a JPEG image, flip it horizontally and save as PNG.
include:1-1 include:7-7 include:11-14
We used the open()
function to create the img
variable (which is a DynamicImage value). This is a wrapper for the load()
function, which can read images from anything that implements the Read
trait. However, there's no symmetrical shortcut to write an image, so we take advantage of the fact that File
implements Write
. In between, the fliph()
method of the image does what it says on the cover. There are other transformations available, such as:
fliph()
flipv()
rotateN()
where N is 90, 180 or 270blur(sigma)
invert()
grayscale()
and a few others. All these return a new image, except invert()
.
The image
API lets us run arbitrary 3x3 convolution filters. We can use it to create a very basic edge detection filter.
To honour the image processing tradition, our input image is a photo of Lena Söderberg. Here's the result:
A typical example of looping over image pixels is to add some noise to the image. The noise does not depend on surrounding pixels, so the inner loop is very simple - generate a Gaussian noise sample and add it to the current pixel.
We need to use the GenericImage
and Pixel
traits to introduce some extra methods we're going to use later.
Each run of the inner loop generates a sample from the normal distribution. We then pick one pixel from the original image with get_pixel()
, add the offset to every channel (that's what the map()
method does for types implementing Pixel
trait) and store the pixel in the new image.
To create a thumbnail from the image, use it's resize()
method. It takes three arguments: width and height of the thumbnail (but the original aspect ratio will be preserved, so one of these dimensions might be ignored) and a variant of the FilterType
enum. This value dictates what interpolation to use when resizing. See for example the GIMP documentation to learn more about various methods. I personally like Lanczos interpolation, unless the result looks really bad.
One more thing - if your code using the image
crate seems to be pretty slow, double check that you run in release mode (with compiler optimizations). For Cargo, that means cargo run --release
. In my case the change from the default (no optimization) to release mode resulted in an 8-10x increase in speed.