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CaptureThread.cpp
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CaptureThread.cpp
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/************************************************************************/
/* qt-opencv-multithreaded: */
/* A multithreaded OpenCV application using the Qt framework. */
/* */
/* CaptureThread.cpp */
/* */
/* Nick D'Ademo <[email protected]> */
/* */
/* Copyright (c) 2012 Nick D'Ademo */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without restriction, */
/* including without limitation the rights to use, copy, modify, merge, */
/* publish, distribute, sublicense, and/or sell copies of the Software, */
/* and to permit persons to whom the Software is furnished to do so, */
/* subject to the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND */
/* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS */
/* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN */
/* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN */
/* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE */
/* SOFTWARE. */
/* */
/************************************************************************/
#include "CaptureThread.h"
#include "ImageBuffer.h"
// Qt header files
#include <QDebug>
// Configuration header file
#include "Config.h"
CaptureThread::CaptureThread(ImageBuffer *imageBuffer) : QThread(),
imageBuffer(imageBuffer)
{
// Initialize variables
stopped=false;
sampleNo=0;
fpsSum=0;
avgFPS=0;
fps.clear();
} // CaptureThread constructor
void CaptureThread::run()
{
while(1)
{
/////////////////////////////////
// Stop thread if stopped=TRUE //
/////////////////////////////////
stoppedMutex.lock();
if (stopped)
{
stopped=false;
stoppedMutex.unlock();
break;
}
stoppedMutex.unlock();
/////////////////////////////////
/////////////////////////////////
// Save capture time
captureTime=t.elapsed();
// Start timer (used to calculate capture rate)
t.start();
// Capture and add frame to buffer
cap>>grabbedFrame;
imageBuffer->addFrame(grabbedFrame);
// Update statistics
updateFPS(captureTime);
}
qDebug() << "Stopping capture thread...";
} // run()
bool CaptureThread::connectToCamera(int deviceNumber)
{
// Open camera and return result
return cap.open(deviceNumber);
} // connectToCamera()
void CaptureThread::disconnectCamera()
{
// Check if camera is connected
if(cap.isOpened())
{
// Disconnect camera
cap.release();
qDebug() << "Camera successfully disconnected.";
}
} // disconnectCamera()
void CaptureThread::updateFPS(int timeElapsed)
{
// Add instantaneous FPS value to queue
if(timeElapsed>0)
{
fps.enqueue((int)1000/timeElapsed);
// Increment sample number
sampleNo++;
}
// Maximum size of queue is DEFAULT_CAPTURE_FPS_STAT_QUEUE_LENGTH
if(fps.size()>CAPTURE_FPS_STAT_QUEUE_LENGTH)
fps.dequeue();
// Update FPS value every DEFAULT_CAPTURE_FPS_STAT_QUEUE_LENGTH samples
if((fps.size()==CAPTURE_FPS_STAT_QUEUE_LENGTH)&&(sampleNo==CAPTURE_FPS_STAT_QUEUE_LENGTH))
{
// Empty queue and store sum
while(!fps.empty())
fpsSum+=fps.dequeue();
// Calculate average FPS
avgFPS=fpsSum/CAPTURE_FPS_STAT_QUEUE_LENGTH;
// Reset sum
fpsSum=0;
// Reset sample number
sampleNo=0;
}
} // updateFPS()
void CaptureThread::stopCaptureThread()
{
stoppedMutex.lock();
stopped=true;
stoppedMutex.unlock();
} // stopCaptureThread()
int CaptureThread::getAvgFPS()
{
return avgFPS;
} // getAvgFPS()
bool CaptureThread::isCameraConnected()
{
if(cap.isOpened())
return true;
else
return false;
} // isCameraConnected()
int CaptureThread::getInputSourceWidth()
{
return cap.get(CV_CAP_PROP_FRAME_WIDTH);
} // getInputSourceWidth()
int CaptureThread::getInputSourceHeight()
{
return cap.get(CV_CAP_PROP_FRAME_HEIGHT);
} // getInputSourceHeight()