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Wiggle Bones don't work correctly with SkeletonIK3D in 4.3 #13

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HappyHeads opened this issue Sep 20, 2024 · 0 comments
Open

Wiggle Bones don't work correctly with SkeletonIK3D in 4.3 #13

HappyHeads opened this issue Sep 20, 2024 · 0 comments
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bug Something isn't working
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@HappyHeads
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HappyHeads commented Sep 20, 2024

Godot version

4.3 Stable

Issue description

I have a character that uses SkeletonIK3D to look around and has ears that wiggle. After I updated my project to 4.3 the ears stopped following the head, as if they are not attached to it. I suspect it has something to do with 4.3 switching to SkeletonModifier3D.

How the character suppose to look
image

In game where the character is looking to the side (notice the stretched ears)
2024-09-20_18-46-23-NVIDIA_Overlay

Steps to reproduce

  1. Open this demo project in 4.2.
  2. In the editor press "Play IK" in the SkeletonIK3D.
  3. Move IK_target around and see that the wiggle bones follow the head as they should.
  4. Do the same in 4.3 and notice how the wiggle bones don't follow the head anymore.

wiggle_test.zip

@detomon detomon added the bug Something isn't working label Sep 21, 2024
@detomon detomon added this to the 3.0 milestone Sep 21, 2024
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