diff --git a/CHANGES.md b/CHANGES.md index 51f48e9..cb5e809 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -12,6 +12,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - The plugin will now rebuild resource groups when the project is launched or exported, rather than when the project is saved. This will prevent unnecessary rebuilds when saving the project multiple times in a row ([#4](https://github.com/derkork/godot-resource-groups/issues/4)). - The plugin will now warn you, if a resource group includes files that are not actually supported Godot resources (e.g. `.txt` files). Such files were ignored before but are now explicitly mentioned when building a resource group ([#8](https://github.com/derkork/godot-resource-groups/issues/8)). +### Fixed +- The C# wrappers will now correctly call the appropriate GDScript API for the `Includes`, `Excludes` and `Paths` properties. A big thank you goes out to [Kerozard](https://github.com/Kerozard) for finding the issue and providing a fix ([#6](https://github.com/derkork/godot-resource-groups/pull/6)). + ## [0.3.0] - 2024-01-31 ### Added - It is now possible to load resources in background using the new `load_all_in_background` and `load_matching_in_background` functions (and their C# equivalents). These functions will accept a callback that will be called for each loaded resource and provides information about the result of the load operation and the overall progress. The callback will be called on the main thread. ([#2](https://github.com/derkork/godot-resource-groups/issues/2)).