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Simple models for testing individual features
Model
Screenshot
Description
Triangle Without Indices
The simplest possible glTF asset: A single scene
with a single node
and a single mesh
with a single mesh.primitive
with a single triangle with a single attribute, without indices and without a material
Triangle
A very simple glTF asset: The basic structure is the same as in Triangle Without Indices , but here, the mesh.primitive
describes an indexed geometry
Animated Triangle
This sample is similar to the Triangle , but the node
has a rotation
property that is modified with a simple animation
Animated Morph Cube
Demonstrates a simple cube with two simple morph targets and an animation that transitions between them both.
Animated Morph Sphere
This sample is similar to the Animated Morph Cube , but the two morph targets move many more vertices and are more extreme than with the cube.
Simple Meshes
A simple scene
with two nodes
, both containing the same mesh
, namely a mesh
with a single mesh.primitive
with a single indexed triangle with multiple attributes (positions, normals and texture coordinates), but without a material
Simple Morph
A triangle with a morph animation applied
Simple Sparse Accessor
A simple mesh that uses sparse accessors
Cameras
A sample with two different camera
objects
Interpolation Test
A sample with three different animation
interpolations
Model
Screenshot
Description
Box
One mesh and one material. Start with this.
Box Interleaved
Box example with interleaved position and normal attributes.
Box Textured
Box with one texture. Start with this to test textures.
Box Textured NPOT
Box with a non-power-of-2 (NPOT) texture. Not all implementations support NPOT textures.
Box Vertex Colors
Box with vertex colors applied.
Duck
The COLLADA duck. One texture.
2 Cylinder Engine
Small CAD data set, including hierarchy.
Reciprocating Saw
Small CAD data set, including hierarchy.
Gearbox Assy
Medium-sized CAD data set, including hierarchy.
Buggy
Medium-sized CAD data set, including hierarchy
Box Animated
Rotation and Translation Animations. Start with this to test animations.
Cesium Milk Truck
Textured. Multiple nodes/meshes. Animations.
Rigged Simple
Animations. Skins. Start with this to test skinning.
Rigged Figure
Animations. Skins.
Cesium Man
Textured. Animations. Skins.
Monster
Textured. Animations. Skins.
BrainStem
Animations. Skins.
Virtual City
Textured. Animations. Skins.
Sponza
Building interior, often used to test lighting.
Model
Screenshot
Description
Two Sided Plane
A plane having the two sided material parameter enabled.
Cube
A cube with non-smoothed faces.
Animated Cube
Same as previous cube having a linear rotation animation.
Suzanne
Suzanne from Blender with smoothed faces.
Sci Fi Helmet
Sci Fi Helmet having unsigned integer indices.
Antique Camera
Old camera model having various materials.
Model
Screenshot
Description
Environment Test
A simple scene
with metal and dielectric spheres that range between 0 and 1 roughness. Useful for testing environment lighting.
SpecGloss Vs MetalRough
Tests if the KHR_materials_pbrSpecularGlossiness extension is supported properly.
Texture Transform Test
Tests if the KHR_texture_transform extension is supported properly.
Unlit Test
Tests if the KHR_materials_unlit extension is supported properly.
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