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BlobObject.create() executing in spawned tasks gets stuck #2032
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a first log: (the ATTTTTT comes from additional prints i inserted for testing) https://gist.github.com/r10s/75baaa916fdc639916112aa71770b9ab:
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using another address, things are stuck at 20%, i do not manage to configure any account using core47 and the android4.4 phone (core45 works). might be sth. is wrong with my rust-environment, or arm32bit compiled-app is wrong somehow. hm. log for that: https://gist.github.com/r10s/efa56041964cf4764865f5031e8cc182 anyone else experiencing similar issues with https://testrun.org/deltachat-gplay-release-1.13.5.apk ? |
i deinstalled my whole rust-stack and reinstalled it, exactly the same. so we can probably exclude that for now. the rust toolchain is unchanged between working core45 and not-working core47 (both 1.45.0 (no typo, we are currently using the same version numbers as rust))
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we're getting closer.
👉👉👉 so, all in all, it is
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Same issue in OpenBSD and NetBSD running on qemu: some tests creating blobs in a spawned task get stuck. Apparently the problem is this code: https://github.com/async-rs/async-std/blob/11196c853dc42e86d608c4ed29af1a8f0c5c5084/src/fs/file.rs#L314 Following workaround fixes the problem for me:
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@link2xt i can confirm, the suggested fix also works for android4.4 🤗 i added a details log with some print-statements and the corresponding codelines at https://gist.github.com/r10s/f3307958418806368fc47f6410336838 |
closed by #2040 |
i am failing to login on my android 4.4 testphone with a testrun.org-account, neither a burner account nor a dedicated account runs through configure, things are stuck at 60% or at once - either things are far slower and i did not wait long enough or sth. else is wrong. might be an android or a core problem, not sure.
i also verified that the current f-droid 1.12.5 works on the same phone with the same testrun.org-account - yip, no problems here, things run through in 2 seconds or so.
EDIT: trying over with the recent non-dev-gplay release, https://testrun.org/deltachat-gplay-release-1.13.5.apk, same thing, stuck at 60%. cancelling and restarting and things are stuck before any percentage is shown, however, that might be a different issue.
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