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Crash since the game object buffer is full when spine.get_go() or creating new spine object #95

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Dragosha opened this issue Jul 22, 2022 · 2 comments

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@Dragosha
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The game object instance could not be created since the buffer is full (2048).
ERROR:SPINEEXT: Failed to create bone game object
ERROR:SPINEEXT: Failed to create bones
ERROR:SPINEEXT: Failed to create game objects for bones in spine model. Consider increasing collection max instances (collection.max_instances).
ERROR:CRASH: CALL STACK:

ERROR:CRASH:  0 0x7FF7988C04C0 dmCrash::GenerateCallstack D:\a\defold\defold\engine\crash\src\backtrace_win32.cpp:144

ERROR:CRASH:  1 0x7FF798BC62C0 _seh_filter_exe /tmp/job12961459200293597845/minkernel/crts/ucrt/src/appcrt/misc/exception_filter.cpp:219

ERROR:CRASH:  2 0x7FF798C16EB8 `__scrt_common_main_seh'::`1'::filt$0 d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:304

ERROR:CRASH:  3 0x7FF798B8F620 __C_specific_handler d:\agent\_work\4\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp:290

ERROR:CRASH:  4 0x7FFA20792180 __chkstk <unknown>:0

ERROR:CRASH:  5 0x7FFA20741020 RtlRaiseException <unknown>:0

ERROR:CRASH:  6 0x7FFA20790DA0 KiUserExceptionDispatcher <unknown>:0

ERROR:CRASH:  7 0x7FF7988F8E40 dmGameObject::DoDeleteInstance D:\a\defold\defold\engine\gameobject\src\gameobject\gameobject.cpp:1881

ERROR:CRASH:  8 0x7FF7988FE6C0 dmGameObject::PostUpdate D:\a\defold\defold\engine\gameobject\src\gameobject\gameobject.cpp:2715

ERROR:CRASH:  9 0x7FF7989C7610 dmGameSystem::CompCollectionProxyPostUpdate D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_collection_proxy.cpp:340

ERROR:CRASH: 10 0x7FF7988FE6C0 dmGameObject::PostUpdate D:\a\defold\defold\engine\gameobject\src\gameobject\gameobject.cpp:2670

ERROR:CRASH: 11 0x7FF798976200 dmEngine::StepFrame D:\a\defold\defold\engine\engine\src\engine.cpp:1613

ERROR:CRASH: 12 0x7FF7989714D0 dmEngineUpdate D:\a\defold\defold\engine\engine\src\engine.cpp:2094

ERROR:CRASH: 13 0x7FF798976C10 dmEngine::RunLoop D:\a\defold\defold\engine\engine\src\engine_loop.cpp:83

ERROR:CRASH: 14 0x7FF7988ADFD0 engine_main D:\a\defold\defold\engine\engine\src\engine_main.cpp:148

ERROR:CRASH: 15 0x7FF798B8F1D4 __scrt_common_main_seh d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288

ERROR:CRASH: 16 0x7FFA1EC77020 BaseThreadInitThunk <unknown>:0

ERROR:CRASH: 17 0x7FFA20742630 RtlUserThreadStart <unknown>:0

Expected behaviour

Just warning?

p.s. not sure where post this issue, here or to extension-spine/issues

Build time2022-07-11T09:22:18.167890
Defold channeleditor-alpha
Defold editor shac0ed825ede46b0112d1e4fd744fd50f460073229
Defold engine sha80b1b73fd9cdbd4682c2583403fddfbaf0919107
Defold version1.3.4
GPUNVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver4.6.0 NVIDIA 472.39
Java version11.0.15+10-LTS
OS archamd64
OS nameWindows 10
OS version10.0
@britzl britzl transferred this issue from defold/defold Jul 22, 2022
@britzl
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britzl commented Jul 22, 2022

not sure where post this issue, here or to extension-spine/issues

I moved it to extension-spine

@AGulev
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AGulev commented Aug 10, 2022

Looks like another repo for this or this issue, should be fixed with defold/defold#6597 in 1.3.6

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