-
Notifications
You must be signed in to change notification settings - Fork 0
/
pugsetup_teamlocker.sp
109 lines (86 loc) · 3.4 KB
/
pugsetup_teamlocker.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
#include <cstrike>
#include <sourcemod>
#include "include/logdebug.inc"
#include "include/pugsetup.inc"
#include "pugsetup/generic.sp"
#pragma semicolon 1
#pragma newdecls required
ConVar g_hBlockSpecJoins;
ConVar g_hKickTime;
ConVar g_hLockTeamsEnabled;
public Plugin myinfo = {
name = "CS:GO PugSetup: team locker",
author = "splewis",
description = "Blocks team join events to full teams",
version = PLUGIN_VERSION,
url = "https://github.com/splewis/csgo-pug-setup"
};
public void OnPluginStart() {
InitDebugLog(DEBUG_CVAR, "teamlock");
g_hBlockSpecJoins = CreateConVar("sm_pugsetup_block_spectate_joins", "1", "Whether players are blocked from joining spectator (admins excluded) during a live match.");
g_hKickTime = CreateConVar("sm_pugsetup_kick_time", "0", "If players don't join a team after this many seconds, they will be kicked. Use 0 to disable.");
g_hLockTeamsEnabled = CreateConVar("sm_pugsetup_teamlocker_enabled", "1", "Whether teams are locked when matches are live.");
AutoExecConfig(true, "pugsetup_teamlocker", "sourcemod/pugsetup");
AddCommandListener(Command_JoinTeam, "jointeam");
HookEvent("player_team", Event_OnPlayerTeam, EventHookMode_Pre);
}
public void OnClientPutInServer(int client) {
if (PugSetup_GetGameState() == GameState_None) {
return;
}
int kickTime = g_hKickTime.IntValue;
if (kickTime != 0) {
CreateTimer(float(kickTime), Timer_CheckIfSpectator, GetClientSerial(client));
}
}
public Action Timer_CheckIfSpectator(Handle timer, int serial) {
if (PugSetup_GetGameState() == GameState_None) {
return Plugin_Handled;
}
int client = GetClientFromSerial(serial);
if (IsPlayer(client) && !PugSetup_IsPugAdmin(client)) {
int team = GetClientTeam(client);
if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_NONE) {
KickClient(client, "You did not join a team in time");
}
}
return Plugin_Handled;
}
public Action Event_OnPlayerTeam(Event event, const char[] name, bool dontBroadcast) {
return Plugin_Continue;
}
public Action Command_JoinTeam(int client, const char[] command, int argc) {
if (!IsValidClient(client))
return Plugin_Stop;
if (g_hLockTeamsEnabled.IntValue == 0)
return Plugin_Continue;
// blocks changes during team-selection/lo3-process
if (PugSetup_IsPendingStart())
return Plugin_Stop;
// don't do anything if not live/not in startup phase
if (!PugSetup_IsMatchLive())
return Plugin_Continue;
char arg[4];
GetCmdArg(1, arg, sizeof(arg));
int team_to = StringToInt(arg);
LogDebug("%L jointeam command, from %d to %d", client, GetClientTeam(client), team_to);
// don't let someone change to a "none" team (e.g. using auto-select)
if (team_to == CS_TEAM_NONE)
return Plugin_Stop;
if (team_to == CS_TEAM_SPECTATOR && !PugSetup_IsPugAdmin(client) && g_hBlockSpecJoins.IntValue != 0)
return Plugin_Stop;
int playerCount = 0;
for (int i = 1; i <= MaxClients; i++) {
if (IsPlayer(i) && GetClientTeam(i) == team_to) {
playerCount++;
}
}
LogDebug("playerCount on team %d = %d", team_to, playerCount);
if (playerCount >= PugSetup_GetPugMaxPlayers() / 2) {
LogDebug("blocking jointeam");
return Plugin_Stop;
} else {
LogDebug("allowing jointeam");
return Plugin_Continue;
}
}