-
Notifications
You must be signed in to change notification settings - Fork 3
/
properties.py
executable file
·161 lines (150 loc) · 3.72 KB
/
properties.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
#!/usr/bin/env python2
import os
import sys
import msgpack
from tml.tml import Teemap
from tml.items import TileLayer
from tml.constants import TML_DIR, TILEINDEX
Entities = {
'NULL': 0,
'SPAWN': 1,
'SPAWN_RED': 2,
'SPAWN_BLUE': 3,
'FLAGSTAND_RED': 4,
'FLAGSTAND_BLUE': 5,
'ARMOR_1': 6,
'HEALTH_1': 7,
'WEAPON_SHOTGUN': 8,
'WEAPON_GRENADE': 9,
'POWERUP_NINJA': 10,
'WEAPON_RIFLE': 11,
# DDRace - Main Lasers
'LASER_FAST_CW': 12,
'LASER_NORMAL_CW': 13,
'LASER_SLOW_CW': 14,
'LASER_STOP': 15,
'LASER_SLOW_CCW': 16,
'LASER_NORMAL_CCW': 17,
'LASER_FAST_CCW': 18,
# DDRace - Laser Modifiers
'LASER_SHORT': 19,
'LASER_MEDIUM': 20,
'LASER_LONG': 21,
'LASER_C_SLOW': 22,
'LASER_C_NORMAL': 23,
'LASER_C_FAST': 24,
'LASER_O_SLOW': 25,
'LASER_O_NORMAL': 26,
'LASER_O_FAST': 27,
# DDRace - Plasma
'PLASMAE': 29,
'PLASMAF': 30,
'PLASMA': 31,
'PLASMAU': 32,
# DDRace - Shotgun
'CRAZY_SHOTGUN_EX': 33,
'CRAZY_SHOTGUN': 34,
# DDRace - Draggers
'DRAGGER_WEAK': 42,
'DRAGGER_NORMAL': 43,
'DRAGGER_STRONG': 44,
# Draggers Behind Walls
'DRAGGER_WEAK_NW': 45,
'DRAGGER_NORMAL_NW': 46,
'DRAGGER_STRONG_NW': 47,
# Doors
'DOOR': 49,
}
Tiles = {
# Start From Top Left
# Tile Controllers
'AIR': 0,
'SOLID': 1,
'DEATH': 2,
'NOHOOK': 3,
'NOLASER': 4,
'THROUGH': 6,
'JUMP': 7,
'FREEZE': 9,
'TELEINEVIL': 10,
'UNFREEZE': 11,
'DFREEZE': 12,
'DUNFREEZE': 13,
'TELEINWEAPON': 14,
'TELEINHOOK': 15,
'WALLJUMP': 16,
'EHOOK_START': 17,
'EHOOK_END': 18,
'HIT_START': 19,
'HIT_END': 20,
'SOLO_START': 21,
'SOLO_END': 22,
# Switches
'SWITCHTIMEDOPEN': 22,
'SWITCHTIMEDCLOSE': 23,
'SWITCHOPEN': 24,
'SWITCHCLOSE': 25,
'TELEIN': 26,
'TELEOUT': 27,
'BOOST': 28,
'TELECHECK': 29,
'TELECHECKOUT': 30,
'TELECHECKIN': 31,
'BEGIN': 33,
'END': 34,
'STOP': 60,
'STOPS': 61,
'STOPA': 62,
'CP': 64,
'CP_F': 65,
'OLDLASER': 71,
'NPC': 72,
'EHOOK': 73,
'NOHIT': 74,
'NPH': 75,
'NPC_END': 88,
'SUPER_END': 89,
'JETPACK_END': 90,
'NPH_END': 91,
'NPC_START': 104,
'SUPER_START': 105,
'JETPACK_START': 106,
'NPH_START': 107
}
gameTiles = ['DFREEZE', 'EHOOK_START', 'HIT_START', 'SOLO_START', 'NPC_START', 'SUPER_START', 'JETPACK_START', 'NPH_START', 'WEAPON_SHOTGUN', 'WEAPON_GRENADE', 'POWERUP_NINJA', 'WEAPON_RIFLE', 'WALLJUMP']
frontTiles = ['DFREEZE', 'EHOOK_START', 'HIT_START', 'SOLO_START', 'NPC_START', 'SUPER_START', 'JETPACK_START', 'NPH_START', 'WEAPON_SHOTGUN', 'WEAPON_GRENADE', 'POWERUP_NINJA', 'WEAPON_RIFLE', 'WALLJUMP']
switchTiles = ['JUMP', 'SWITCHTIMEDOPEN', 'SWITCHOPEN', 'HIT_START']
speedupTiles = ['BOOST']
teleTiles = ['TELEINEVIL', 'TELEIN', 'TELECHECKIN', 'TELEINWEAPON', 'TELEINHOOK']
def add(result, tiles, layer):
if layer:
for tile in layer.tiles:
for key in tiles:
if tile.index == Tiles.get(key):
result[key] = True
if tile.index - 191 == Entities.get(key):
result[key] = True
def main(argv):
map_path = argv[1]
result_path = argv[2]
t = Teemap(map_path)
result = {}
frontlayer = None # Works thanks to hack in tml
for group in t.groups:
if group.name == 'Game':
for layer in group.layers:
if type(layer) == TileLayer and layer.name == 'Front':
frontlayer = layer
break
add(result, gameTiles, t.gamelayer)
add(result, frontTiles, frontlayer)
# These don't seem to be working
#add(result, switchTiles, switchlayer)
#add(result, speedupTiles, t.speeduplayer)
#add(result, teleTiles, t.telelayer)
with open(result_path, 'wb') as out:
out.write(msgpack.packb(t.gamelayer.width))
out.write(msgpack.packb(t.gamelayer.height))
out.write(msgpack.packb(result))
if __name__ == "__main__":
main(sys.argv)