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When the dynamic gameplay background is shown (before the campaign is selected), the screen can be resized with no issues. When a static image is shown, resizing the window changes the background to a solid color. The color changes based on the image. Once the window has been resized, the original image does not appear again.
Ex:
The text was updated successfully, but these errors were encountered:
Yes this is eligible, but it may be too complex for hacktoberfest. When the window is resized, HasResolutionChanged is set to true, but if you look for references to it, it is handled in the mainmenu (with live background), in-game, editor, but not in the other menus. There are many other menus, like player selection, weapon selection, mission briefing etc, and it is not clear if there is a central place where this fix can be made. A fix attempt would need to include a design review before a code fix.
When the dynamic gameplay background is shown (before the campaign is selected), the screen can be resized with no issues. When a static image is shown, resizing the window changes the background to a solid color. The color changes based on the image. Once the window has been resized, the original image does not appear again.
Ex:
The text was updated successfully, but these errors were encountered: