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crest.py
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crest.py
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import numpy as np
from grabscreen import grab_screen
import cv2
import time
from directkeys import PressKey,ReleaseKey, W, A, S, D
from models import inception_v3 as googlenet
from models import alexnet3 as alexnet
from getkeys import key_check
from collections import deque, Counter
import random
from statistics import mode,mean
import numpy as np
from motion import motion_detection
import os
GAME_WIDTH = 800
GAME_HEIGHT = 600
how_far_remove = 800
rs = (20,15)
log_len = 25
motion_req = 800
motion_log = deque(maxlen=log_len)
WIDTH = 400
HEIGHT = 300
LR = 1e-3
EPOCHS = 30
sleep_duration = 0
trained_model = 'm-inceptionv3v11'
weights = np.array([1.0, 1.0, 1.5, 1.5, 1.0, 1.0, 1.0, 1.0, 1.0])
# weights = np.array([0.7, 1.0, 1.7, 1.4, 1.0, 1.0, 1.0, 1.0, 1.0])
# trained_model = 'm-inceptionv3v15'
# weights = np.array([1.0, 3.0, 3.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0])
# model = alexnet(WIDTH, HEIGHT, 3, LR, output=9)
model = googlenet(WIDTH, HEIGHT, 3, LR, output=9)
MODEL_NAME = os.path.join('models', '{}-1050ti'.format(trained_model), trained_model)
model.load(MODEL_NAME)
print('Model {}'.format(MODEL_NAME), ' loaded')
choices = deque([], maxlen=5)
hl_hist = 250
choice_hist = deque([], maxlen=hl_hist)
w = [1,0,0,0,0,0,0,0,0]
s = [0,1,0,0,0,0,0,0,0]
a = [0,0,1,0,0,0,0,0,0]
d = [0,0,0,1,0,0,0,0,0]
wa = [0,0,0,0,1,0,0,0,0]
wd = [0,0,0,0,0,1,0,0,0]
sa = [0,0,0,0,0,0,1,0,0]
sd = [0,0,0,0,0,0,0,1,0]
nk = [0,0,0,0,0,0,0,0,1]
t_time = 0.25
def sleep():
time.sleep(sleep_duration)
def straight():
PressKey(W)
ReleaseKey(A)
ReleaseKey(D)
ReleaseKey(S)
sleep()
def left():
if random.randrange(0,3) == 1:
PressKey(W)
else:
ReleaseKey(W)
PressKey(A)
ReleaseKey(S)
ReleaseKey(D)
#ReleaseKey(S)
sleep()
def right():
if random.randrange(0,3) == 1:
PressKey(W)
else:
ReleaseKey(W)
PressKey(D)
ReleaseKey(A)
ReleaseKey(S)
sleep()
def reverse():
PressKey(S)
ReleaseKey(A)
ReleaseKey(W)
ReleaseKey(D)
sleep()
def forward_left():
PressKey(W)
PressKey(A)
ReleaseKey(D)
ReleaseKey(S)
sleep()
def forward_right():
PressKey(W)
PressKey(D)
ReleaseKey(A)
ReleaseKey(S)
sleep()
def reverse_left():
PressKey(S)
PressKey(A)
ReleaseKey(W)
ReleaseKey(D)
sleep()
def reverse_right():
PressKey(S)
PressKey(D)
ReleaseKey(W)
ReleaseKey(A)
sleep()
def no_keys():
if random.randrange(0,3) == 1:
PressKey(W)
sleep()
else:
ReleaseKey(W)
ReleaseKey(A)
ReleaseKey(S)
ReleaseKey(D)
def main():
last_time = time.time()
for i in list(range(4))[::-1]:
print(i+1)
time.sleep(1)
paused = False
mode_choice = 0
screen = grab_screen(region=(0,40,GAME_WIDTH,GAME_HEIGHT+30))
screen = cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)
prev = cv2.resize(screen, (WIDTH,HEIGHT))
t_minus = prev
t_now = prev
t_plus = prev
while(True):
if not paused:
screen = grab_screen(region=(0,40,GAME_WIDTH,GAME_HEIGHT+30))
screen = cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)
last_time = time.time()
screen = cv2.resize(screen, (WIDTH,HEIGHT))
# print(last_time)
# delta_count_last = motion_detection(t_minus, t_now, t_plus)
t_minus = t_now
t_now = t_plus
t_plus = screen
t_plus = cv2.blur(t_plus,(4,4))
prediction = model.predict([screen.reshape(WIDTH,HEIGHT,3)])[0]
# print("%.5f" % (prediction))
# prediction = np.array(prediction) * np.array([4.5, 0.1, 0.1, 0.1, 1.8, 1.8, 0.5, 0.5, 0.2])
# prediction = np.array(prediction) * np.array([1.0, 0.1, 0.1, 0.1, 1.0, 1.0, 0.5, 0.5, 1.0])
prediction = np.array(prediction) * weights
# Print confidence level for each output
print("w: %.5f" % (prediction[0]))
print("s: %.5f" % (prediction[1]))
print("a: %.5f" % (prediction[2]))
print("d: %.5f" % (prediction[3]))
print("wa: %.5f" % (prediction[4]))
print("wd: %.5f" % (prediction[5]))
print("sa: %.5f" % (prediction[6]))
print("sd: %.5f" % (prediction[7]))
print("nk: %.5f" % (prediction[8]))
# print('prediction: {}'.format(prediction[1]))
mode_choice = np.argmax(prediction)
# print(mode_choice)
if mode_choice == 0:
straight()
choice_picked = 'straight'
elif mode_choice == 1:
reverse()
choice_picked = 'reverse'
elif mode_choice == 2:
left()
choice_picked = 'left'
elif mode_choice == 3:
right()
choice_picked = 'right'
elif mode_choice == 4:
forward_left()
choice_picked = 'forward+left'
elif mode_choice == 5:
forward_right()
choice_picked = 'forward+right'
elif mode_choice == 6:
reverse_left()
choice_picked = 'reverse+left'
elif mode_choice == 7:
reverse_right()
choice_picked = 'reverse+right'
elif mode_choice == 8:
no_keys()
choice_picked = 'nokeys'
# motion_log.append(delta_count)
# motion_avg = round(mean(motion_log),3)
# print('loop took {} seconds. Motion: {}. Choice: {}'.format( round(time.time()-last_time, 3) , motion_avg, choice_picked))
print('loop took {} seconds. Choice: {}'.format( round(time.time()-last_time, 3) , choice_picked))
# if motion_avg < motion_req and len(motion_log) >= log_len:
# print('WERE PROBABLY STUCK FFS, initiating some evasive maneuvers.')
# # 0 = reverse straight, turn left out
# # 1 = reverse straight, turn right out
# # 2 = reverse left, turn right out
# # 3 = reverse right, turn left out
# quick_choice = random.randrange(0,4)
# if quick_choice == 0:
# reverse()
# time.sleep(random.uniform(1,2))
# forward_left()
# time.sleep(random.uniform(1,2))
# elif quick_choice == 1:
# reverse()
# time.sleep(random.uniform(1,2))
# forward_right()
# time.sleep(random.uniform(1,2))
# elif quick_choice == 2:
# reverse_left()
# time.sleep(random.uniform(1,2))
# forward_right()
# time.sleep(random.uniform(1,2))
# elif quick_choice == 3:
# reverse_right()
# time.sleep(random.uniform(1,2))
# forward_left()
# time.sleep(random.uniform(1,2))
# for i in range(log_len-2):
# del motion_log[0]
keys = key_check()
# p pauses game and can get annoying.
if 'T' in keys:
if paused:
paused = False
print('Paused')
time.sleep(1)
else:
paused = True
ReleaseKey(A)
ReleaseKey(W)
ReleaseKey(D)
time.sleep(1)
main()