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SC3 Plugins Not Found #55
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I'll add that I am able to load and send messages to native UGen/SynthDefs from supercolliderjs as expected. This is only a problem when trying to send messages to a plugin synth. |
I just did a quick test myself running a synthdef with BMoog. It worked both in the IDE and using supercollider.js Basically the same code as you have above: a simple compile synthdef and spawn a synth. It worked. But not for you.
If It's odd that you tried setting it explicitly and it still didn't work. I just tried it and got: ugenPluginsPath should be null, string or array of strings. |
Thanks for the response. With your suggestions I was finally able to get it to work by specifying a But it is still curious why I would need to specify it at all. My app lives where you'd expect. ➜ SuperCollider.app pwd
/Applications/SuperCollider/SuperCollider.app Here are some more outputs from the IDE in case you may see where the problem is?
Because the |
Hi, I've been playing around with this for a while now and still haven't found a good reason why the sc3 plugins are not found or any good workaround. If I run supercollider IDE the plugins are found and compiled no problem. Similarly if I connect to the running server from the sc IDE following the process outlined in this issue, the plugins are found and I can send a message to one of the SynthDefs.
But if I try to boot the server from node like normal, I always get a
FAILURE IN SERVER /s_new SynthDef not found
error. I also tried manually setting theugenPluginsPath
option and passed tosc.server.boot
, but that didn't fix anything.Is this a known issue or have any thoughts as to what I'm doing wrong? I'm happy to help debug this as much as I can. I'm on macOS sierra 10.14.6 but also tried on Raspbian (Debian)
Here is the complete output from my simple test trying to use the
BMoog
synth def.here's the node script:
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