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This repository has been archived by the owner on Jun 23, 2023. It is now read-only.
If there are two sprites on the same spot, e.g., a dead chaingunner and his dropped chaingun, the two sprites flicker like it can't decide which one is in front.
This didn't happen in the other version I played, prboom-plus-2.5.1.4. It only happens in this version (prboom-plus-261um-w32). I'm using OpenGL on Windows 10.
There's a strong chance there's a setting for this that I'm missing (I'm not an expert with these engines at all), so if there is a setting I do apologise. I've tried everything I can though and the issue persists. Am I missing something?
The text was updated successfully, but these errors were encountered:
If there are two sprites on the same spot, e.g., a dead chaingunner and his dropped chaingun, the two sprites flicker like it can't decide which one is in front.
This didn't happen in the other version I played, prboom-plus-2.5.1.4. It only happens in this version (prboom-plus-261um-w32). I'm using OpenGL on Windows 10.
There's a strong chance there's a setting for this that I'm missing (I'm not an expert with these engines at all), so if there is a setting I do apologise. I've tried everything I can though and the issue persists. Am I missing something?
The text was updated successfully, but these errors were encountered: