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This repository has been archived by the owner on Jun 23, 2023. It is now read-only.
As discussed here #453, it would be nice to have a fuzz effect closer to vanilla Doom with highly visible pixels, resolution independent, in both software and OpenGL renderings, for better graphics accuracy.
If it is not in the plans or not considered useful, I will close the issue. Thanks
The text was updated successfully, but these errors were encountered:
It's not a trivial problem. It's planned for dsda-doom and elim has looked into it (software) but there's no solution yet. There's a different renderer for spectres in opengl in dsda-doom that's "more fuzzy" but it's not really ideal either.
It's not a trivial problem. It's planned for dsda-doom and elim has looked into it (software) but there's no solution yet. There's a different renderer for spectres in opengl in dsda-doom that's "more fuzzy" but it's not really ideal either.
With OpenGL renderer, in PrBoom-plus, there are several fuzz effects available, but none of them are accurate with vanilla Doom. I guess you can remove one of the effects and replace it with a more accurate one, perhaps calling it "software" or "vanilla", obviously once you have found a way to emulate it :)
As discussed here #453, it would be nice to have a fuzz effect closer to vanilla Doom with highly visible pixels, resolution independent, in both software and OpenGL renderings, for better graphics accuracy.
If it is not in the plans or not considered useful, I will close the issue. Thanks
The text was updated successfully, but these errors were encountered: