diff --git a/prboom2/CMakeLists.txt b/prboom2/CMakeLists.txt index 608950582..55e1573dd 100644 --- a/prboom2/CMakeLists.txt +++ b/prboom2/CMakeLists.txt @@ -1,7 +1,7 @@ cmake_minimum_required(VERSION 3.0) project("PrBoom-Plus" - VERSION 2.6.1 + VERSION 2.6.2 HOMEPAGE_URL "https://github.com/coelckers/prboom-plus") # Set a default build type if none was specified @@ -35,7 +35,7 @@ set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../depen set(PACKAGE_NAME "${PROJECT_NAME}") set(PACKAGE_TARNAME "prboom-plus") -set(PACKAGE_VERSION "${PROJECT_VERSION}um") +set(PACKAGE_VERSION "${PROJECT_VERSION}") set(PACKAGE_HOMEPAGE "${PROJECT_HOMEPAGE_URL}") set(PACKAGE_STRING "${PROJECT_NAME} ${PROJECT_VERSION}") set(CMAKE_INSTALL_DOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/doc/${PACKAGE_TARNAME}" CACHE PATH "" FORCE) diff --git a/prboom2/NEWS b/prboom2/NEWS index d2013a5a2..100fb462e 100644 --- a/prboom2/NEWS +++ b/prboom2/NEWS @@ -1,3 +1,38 @@ +PrBoom-Plus 2.6.2 @ 11 Feb 2022 +- added a prospective fix for OpenGL rendering: don't bleed walls through sky floors +- account for proper crosshair offsets when locked on to monsters +- relaxed "IWAD tag not present" error to a warning, which allows loading REKKR IWAD +- fixed processing of multiple DEHs +- UMAPINFO: fixed error reporting if token == TK_NoToken +- fixed intermission screen for E0Mx +- fixed Alt+Tabbing on Windows, broken in new SDL2 version +- UMAPINFO: fixed using_FMI reset * no more crashes at textscreens + (e.g. after MAP06, MAP11 or MAP20) after viewing finale picture upon finishing + a level with UMAPINFO 'endpic' property +- fixed freezing at TITLEPIC while using mousewheel in menus +- fixed looping forever in G_NextWeapon() +- UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels +- GL: adjust sky offsets for non-standard FOVs +- fixed stuttering with uncapped framerate +- added support for widescreen low resolutions +- added REKKR to launcher string list +- let G_GotoNextLevel() close the circle for maps with an endpic +- Launcher: identify IWADs either by IWAD tag, or by PWAD tag and matching filename +- Portmidi: fix freeze after song change +- fixed scaled time interpolation when changing game speed +- fixed wrong pitch of SFX when MIDI Player is set to SDL +- v1.2 compat: + * do not use sfx_getpow for powerups + * do not render powerups and attacking Spiderdemon fullbright +- UMAPINFO: fixed par times not showing +- fixed demo playback warp consistency +- added SKILL cheat to display current skill level +- fixed calculation of interpolation frac value +- guard against screen buffer underflow +- fixed crash at startup by properly closing IWAD file handle +- added vanilla_keymap option à la Chocolate Doom +- added 'run' as a mouse-settable control (mouseb_speed) + PrBoom-Plus 2.6.1um @ 16 Aug 2021 - fixed MOD playback with DUMB 2.x - added TNTCLxx cheat, e.g. TNTCL04 sets complevel 4 (Final DOOM) diff --git a/prboom2/README b/prboom2/README index 1a5ee6018..9197068ff 100644 --- a/prboom2/README +++ b/prboom2/README @@ -1,4 +1,4 @@ -PrBoom 2.6.1um +PrBoom 2.6.2 PrBoom is a version of the classic 3D shoot'em'up game Doom, originally written by id Software.