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round.go
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round.go
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// Copyright 2016 The Cockroach Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
// implied. See the License for the specific language governing
// permissions and limitations under the License.
package apd
// Round sets d to rounded x, rounded to the precision specified by c. If c
// has zero precision, no rounding will occur. If c has no Rounding specified,
// RoundHalfUp is used.
func (c *Context) Round(d, x *Decimal) (Condition, error) {
return c.goError(c.round(d, x))
}
//gcassert:inline
func (c *Context) round(d, x *Decimal) Condition {
return c.Rounding.Round(c, d, x, true /* disableIfPrecisionZero */)
}
// Rounder specifies the behavior of rounding.
type Rounder string
// ShouldAddOne returns true if 1 should be added to the absolute value
// of a number being rounded. result is the result to which the 1 would
// be added. neg is true if the number is negative. half is -1 if the
// discarded digits are < 0.5, 0 if = 0.5, or 1 if > 0.5.
func (r Rounder) ShouldAddOne(result *BigInt, neg bool, half int) bool {
// NOTE: this is written using a switch statement instead of some
// other form of dynamic dispatch to assist Go's escape analysis.
switch r {
case RoundDown:
return roundDown(result, neg, half)
case RoundHalfUp:
return roundHalfUp(result, neg, half)
case RoundHalfEven:
return roundHalfEven(result, neg, half)
case RoundCeiling:
return roundCeiling(result, neg, half)
case RoundFloor:
return roundFloor(result, neg, half)
case RoundHalfDown:
return roundHalfDown(result, neg, half)
case RoundUp:
return roundUp(result, neg, half)
case Round05Up:
return round05Up(result, neg, half)
default:
return roundHalfUp(result, neg, half)
}
}
// Round sets d to rounded x.
func (r Rounder) Round(c *Context, d, x *Decimal, disableIfPrecisionZero bool) Condition {
d.Set(x)
nd := x.NumDigits()
xs := x.Sign()
var res Condition
if disableIfPrecisionZero && c.Precision == 0 {
// Rounding has been disabled.
return d.setExponent(c, nd, res, int64(d.Exponent))
}
// adj is the adjusted exponent: exponent + clength - 1
if adj := int64(x.Exponent) + nd - 1; xs != 0 && adj < int64(c.MinExponent) {
// Subnormal is defined before rounding.
res |= Subnormal
// setExponent here to prevent double-rounded subnormals.
res |= d.setExponent(c, nd, res, int64(d.Exponent))
return res
}
diff := nd - int64(c.Precision)
if diff > 0 {
if diff > MaxExponent {
return SystemOverflow | Overflow
}
if diff < MinExponent {
return SystemUnderflow | Underflow
}
res |= Rounded
var y, m BigInt
e := tableExp10(diff, &y)
y.QuoRem(&d.Coeff, e, &m)
if m.Sign() != 0 {
res |= Inexact
var discard Decimal
discard.Coeff.Set(&m)
discard.Exponent = int32(-diff)
if r.ShouldAddOne(&y, x.Negative, discard.Cmp(decimalHalf)) {
roundAddOne(&y, &diff)
}
}
d.Coeff.Set(&y)
// The coefficient changed, so recompute num digits in setExponent.
nd = unknownNumDigits
} else {
diff = 0
}
res |= d.setExponent(c, nd, res, int64(d.Exponent), diff)
return res
}
// roundAddOne adds 1 to abs(b).
func roundAddOne(b *BigInt, diff *int64) {
if b.Sign() < 0 {
panic("unexpected negative")
}
nd := NumDigits(b)
b.Add(b, bigOne)
nd2 := NumDigits(b)
if nd2 > nd {
b.Quo(b, bigTen)
*diff++
}
}
// roundings is a set containing all available Rounders.
var roundings = map[Rounder]struct{}{
RoundDown: {},
RoundHalfUp: {},
RoundHalfEven: {},
RoundCeiling: {},
RoundFloor: {},
RoundHalfDown: {},
RoundUp: {},
Round05Up: {},
}
const (
// RoundDown rounds toward 0; truncate.
RoundDown Rounder = "down"
// RoundHalfUp rounds up if the digits are >= 0.5.
RoundHalfUp Rounder = "half_up"
// RoundHalfEven rounds up if the digits are > 0.5. If the digits are equal
// to 0.5, it rounds up if the previous digit is odd, always producing an
// even digit.
RoundHalfEven Rounder = "half_even"
// RoundCeiling towards +Inf: rounds up if digits are > 0 and the number
// is positive.
RoundCeiling Rounder = "ceiling"
// RoundFloor towards -Inf: rounds up if digits are > 0 and the number
// is negative.
RoundFloor Rounder = "floor"
// RoundHalfDown rounds up if the digits are > 0.5.
RoundHalfDown Rounder = "half_down"
// RoundUp rounds away from 0.
RoundUp Rounder = "up"
// Round05Up rounds zero or five away from 0; same as round-up, except that
// rounding up only occurs if the digit to be rounded up is 0 or 5.
Round05Up Rounder = "05up"
)
func roundDown(result *BigInt, neg bool, half int) bool {
return false
}
func roundUp(result *BigInt, neg bool, half int) bool {
return true
}
func round05Up(result *BigInt, neg bool, half int) bool {
var z BigInt
z.Rem(result, bigFive)
if z.Sign() == 0 {
return true
}
z.Rem(result, bigTen)
return z.Sign() == 0
}
func roundHalfUp(result *BigInt, neg bool, half int) bool {
return half >= 0
}
func roundHalfEven(result *BigInt, neg bool, half int) bool {
if half > 0 {
return true
}
if half < 0 {
return false
}
return result.Bit(0) == 1
}
func roundHalfDown(result *BigInt, neg bool, half int) bool {
return half > 0
}
func roundFloor(result *BigInt, neg bool, half int) bool {
return neg
}
func roundCeiling(result *BigInt, neg bool, half int) bool {
return !neg
}