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Looking at the code you can see that this function reread the texture when the offscreen buffers are not supported by the platform.
Why is that? Couldn't we just ref the texture?
The text was updated successfully, but these errors were encountered:
Looking at the code you can see that this function reread the texture when the offscreen buffers are not supported by the platform.
Why is that? Couldn't we just ref the texture?
The text was updated successfully, but these errors were encountered: