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Even if the server code does not have any intervals, ticks or loops. or not even a code it uses ~3% time and 0.03ms in resource monitor.
Onesync and population is on, also these (not sure if makes a difference):
sv_experimentalOnesyncPopulation true sv_experimentalNetGameEventHandler true onesync_distanceCullVehicles true onesync_forceMigration true
setr game_enableFlyThroughWindscreen true
Should be 0.00ms while idle?
Slight inconvenience
FXServer
FXServer 12092, but happens on 7290 latest recommended too
This might be the expected behavior; I was just concerned that every script has at least 0.03ms and 3% time usage. Thanks in advance.
The text was updated successfully, but these errors were encountered:
JS is never idle and runs every tick.
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What happened?
Even if the server code does not have any intervals, ticks or loops. or not even a code it uses ~3% time and 0.03ms in resource monitor.
Onesync and population is on, also these (not sure if makes a difference):
sv_experimentalOnesyncPopulation true
sv_experimentalNetGameEventHandler true
onesync_distanceCullVehicles true
onesync_forceMigration true
setr game_enableFlyThroughWindscreen true
Expected result
Should be 0.00ms while idle?
Reproduction steps
Importancy
Slight inconvenience
Area(s)
FXServer
Specific version(s)
FXServer 12092, but happens on 7290 latest recommended too
Additional information
This might be the expected behavior; I was just concerned that every script has at least 0.03ms and 3% time usage. Thanks in advance.
The text was updated successfully, but these errors were encountered: