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@gamerkyle123 now (v0.6.8-pre1) you can use the native DX11 FSR3.1 implementation in GoW. It works great! XeSS (translated from DX12) can not be used yet, at least according to my testing with Steam Deck. Maybe this issue should be closed?
Was testing the mod with God of War on Fedora Linux (Kernel 6.9) using a 7900 XTX.
With FSR2.2 (DX11) it works normally.
With Xess or FSR3, the screen goes black, but the HUD is still visible.
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