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fisk.h
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fisk.h
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#ifndef FISK_H
#define FISK_H
#include <stdio.h>
#include "estk.h"
#define WINW 400
#define WINH 600
// common.c
float commonTowardsFloat(float src, float dst, float move);
esVec2 commonTowardsVec2(esVec2 src, esVec2 dst, float move);
esVec2 commonNormalizeVec2(esVec2 v);
// boat.c
int boatSetup();
void boatFrame(float fr);
void boatRender(void);
esVec2 boatGetPosition(void);
const float *boatMvp(void);
// sprites.c
enum spriteId {
SPRITE_SHIP,
SPRITE_HOOK,
SPRITE_ROPE,
SPRITE_FISH_SMALL,
SPRITE_FISH_FLYING,
SPRITE_FISH_BIKE,
SPRITE_FISH_SUBMARINE,
};
const esVec2 spriteNoRot;
int spriteSetup(void);
void spriteAdd(enum spriteId id, float x, float y, esVec2 trans);
void spritePushCustomVertice(float x, float y, float u, float v);
void spriteFlushRender(void);
void spriteGetUvs(enum spriteId id, float *u0, float *v0, float *u1, float *v1);
// sea.c
int seaSetup(void);
void seaPosition(float fr, float startx);
float seaWaveHeight(float x);
void seaWaveSettings(float f0, float a0, float f1, float a1);
void seaRender(void);
// fish.c
enum fishType {
FISH_NONE=0,
FISH_SMALL,
FISH_BIKE,
FISH_FLYING,
FISH_SUBMARINE,
};
int fishSetup(void);
void fishMoveFrame(float fr, float x);
void fishRender(void);
void fishRenderHooked(enum fishType type, float x, float y, esVec2 trans);
enum fishType fishHook(float x, float y);
void fishEnableSpawn(enum fishType type);
// score.c
int scoreSetup(void);
void scoreNextChallenge(void);
void scoreHelp(void);
void scoreCaught(enum fishType id);
#endif