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hi, when running make launch command, UE4Ediotor is launched, how the connections among the Client, Server and UE4Ediotor are built up confuses me quite a long time. can someone help me out? Thanks a lot. |
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carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla, all these files are plugin code, run from UE4, which launch with CarlaUE4.sh carla\LibCarla\source\carla is used both by libcarla_client.a(linked into your client app) and libcarla_server.a(linked into plugin), to support c/s streaming have a look LibCarla/cmake/client/CMakeLists.txt and server/CMakeLists.txt, it will be clear |
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carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla, all these files are plugin code, run from UE4, which launch with CarlaUE4.sh
carla\LibCarla\source\carla is used both by libcarla_client.a(linked into your client app) and libcarla_server.a(linked into plugin), to support c/s streaming
have a look LibCarla/cmake/client/CMakeLists.txt and server/CMakeLists.txt, it will be clear