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tkpy.py
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tkpy.py
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from tkinter import *
import os
from pymysql import *
from tkinter import messagebox as msg
def register():
global register_screen
register_screen = Toplevel(main_screen)
register_screen.title("Register")
register_screen.geometry("1000x250")
global username
global password
global username_entry
global password_entry
username = StringVar()
password = StringVar()
Label(register_screen, text="Please enter details below", bg="red").pack()
Label(register_screen, text="").pack()
username_lable = Label(register_screen, text="Username * ")
# username_label.grid(register_screen,row=0,column=0)
username_lable.pack()
username_entry = Entry(register_screen, textvariable=username)
# username_entry.grid(register_screen,row=0,column=1)
username_entry.pack()
contactnumber_lable = Label(register_screen, text="contact number * ")
contactnumber_lable.pack()
contactnumber_entry = Entry(register_screen)
contactnumber_entry.pack()
fathername_lable = Label(register_screen, text="father name * ")
fathername_lable.pack()
fathername_entry = Entry(register_screen)
fathername_entry.pack()
dateofbirth_lable = Label(register_screen, text="Date of birth(YYYY-MM-DD ) * ")
dateofbirth_lable.pack()
dateofbirth_entry = Entry(register_screen)
dateofbirth_entry.pack()
emailid_lable = Label(register_screen, text="Email Id * ")
emailid_lable.pack()
emailid_entry = Entry(register_screen)
emailid_entry.pack()
password_lable = Label(register_screen, text="Password * ")
password_lable.pack()
password_entry = Entry(register_screen, textvariable=password, show='*')
password_entry.pack()
Label(register_screen, text="").pack()
Button(register_screen, text="Register", width=10, height=1, bg="red", command=register_user).pack()
# Designing window for login
def login():
global login_screen
login_screen = Toplevel(main_screen)
login_screen.title("Login")
login_screen.geometry("3000x2500")
Label(login_screen, text="Please enter details below to login").pack()
Label(login_screen, text="").pack()
global username_verify
global password_verify
username_verify = StringVar()
password_verify = StringVar()
global username_login_entry
global password_login_entry
Label(login_screen, text="Username * ").pack()
username_login_entry = Entry(login_screen, textvariable=username_verify)
username_login_entry.pack()
Label(login_screen, text="").pack()
Label(login_screen, text="Password * ").pack()
password_login_entry = Entry(login_screen, textvariable=password_verify, show='*')
password_login_entry.pack()
Label(login_screen, text="").pack()
Button(login_screen, text="Login", width=10, height=1, command=login_verify).pack()
# Implementing event on register button
def register_user():
username_info = username.get()
password_info = password.get()
file = open(username_info, "w")
file.write(username_info + "\n")
file.write(password_info)
file.close()
username_entry.delete(0, END)
password_entry.delete(0, END)
Label(register_screen, text="Registration Success", fg="green", font=("calibri", 11)).pack()
# Implementing event on login button
def login_verify():
username1 = username_verify.get()
password1 = password_verify.get()
username_login_entry.delete(0, END)
password_login_entry.delete(0, END)
list_of_files = os.listdir()
if username1 in list_of_files:
file1 = open(username1, "r")
verify = file1.read().splitlines()
if password1 in verify:
login_sucess()
else:
password_not_recognised()
else:
user_not_found()
# Designing popup for login success
def login_sucess():
global login_success_screen
login_success_screen = Toplevel(login_screen)
login_success_screen.title("Success")
login_success_screen.geometry("150x100")
Label(login_success_screen, text="Login Success").pack()
# Button(login_success_screen, text="OK", command=delete_login_success).pack()
Button(login_success_screen, text="OK", command=menu).pack()
# Designing popup for login invalid password
def password_not_recognised():
global password_not_recog_screen
password_not_recog_screen = Toplevel(login_screen)
password_not_recog_screen.title("Success")
password_not_recog_screen.geometry("150x100")
Label(password_not_recog_screen, text="Invalid Password ").pack()
Button(password_not_recog_screen, text="OK", command=delete_password_not_recognised).pack()
# Designing popup for user not found
def user_not_found():
global user_not_found_screen
user_not_found_screen = Toplevel(login_screen)
user_not_found_screen.title("Success")
user_not_found_screen.geometry("150x100")
Label(user_not_found_screen, text="User Not Found").pack()
Button(user_not_found_screen, text="OK", command=delete_user_not_found_screen).pack()
# Deleting popups
def delete_login_success():
login_success_screen.destroy()
def delete_password_not_recognised():
password_not_recog_screen.destroy()
def delete_user_not_found_screen():
user_not_found_screen.destroy()
# Designing Main(first) window
def deposit():
global n1
global a1
global if1
global am1
global deposit_screen
deposit_screen = Toplevel(main_screen)
deposit_screen.title("deposit")
deposit_screen.geometry("3000x2500")
Label(deposit_screen, text="Please enter details below to login").pack()
Label(deposit_screen, text="").pack()
name_lable = Label(deposit_screen, text="name * ")
name_lable.pack()
n1 = Entry(deposit_screen)
n1.pack()
account_lable = Label(deposit_screen, text="Account number * ")
account_lable.pack()
a1 = Entry(deposit_screen)
a1.pack()
ifsc_lable = Label(deposit_screen, text="IFSC code * ")
ifsc_lable.pack()
if1 = Entry(deposit_screen)
if1.pack()
amount_lable = Label(deposit_screen, text="Amount * ")
amount_lable.pack()
am1 = Entry(deposit_screen)
am1.pack()
# account_lable = Label(deposit_screen, text="Account number * ")
Label(deposit_screen, text="").pack()
Button(deposit_screen, text="deposit", width=10, height=1, bg="red", command=save).pack()
Label(deposit_screen, text="").pack()
Button(deposit_screen, text="GO HOME", height="2", width="10", fg='black', bg='orange', command=main_menu).pack()
Label(deposit_screen, text="").pack(side=left)
def main_menu():
deposit_screen.destroy()
def save():
con = connect(db='so', user='root', passwd='system', host='localhost')
cur = con.cursor()
# eno=int(account_entry.get())
name = n1.get()
account = int(a1.get())
amount = int(am1.get())
ifsc = int(if1.get())
i = cur.execute("insert into emp3 values(%s,'%d',%d, %d)" % (name, account, amount, ifsc))
if i >= 1:
con.commit()
msg.showinfo('Information', 'Reocrd Saved')
a1.delete(0, 'end')
n1.delete(0, 'end')
am1.delete(0, 'end')
con.close()
def withdraw():
global withdraw_screen
withdraw_screen = Toplevel(main_screen)
withdraw_screen.title("Withdraw")
withdraw_screen.geometry("3000x2500")
Label(withdraw_screen, text="Please enter details below to login").pack()
Label(withdraw_screen, text="").pack()
name_lable = Label(withdraw_screen, text="name * ")
name_lable.pack()
n1 = Entry(withdraw_screen)
n1.pack()
account_lable = Label(withdraw_screen, text="Account number * ")
account_lable.pack()
a1 = Entry(withdraw_screen)
a1.pack()
ifsc_lable = Label(withdraw_screen, text="IFSC code * ")
ifsc_lable.pack()
if1 = Entry(withdraw_screen)
if1.pack()
amount_lable = Label(withdraw_screen, text="Amount * ")
amount_lable.pack()
am1 = Entry(withdraw_screen)
am1.pack()
Label(withdraw_screen, text="").pack()
Button(withdraw_screen, text="withdraw", width=10, height=1, bg="red", command=save).pack()
Label(withdraw_screen, text="").pack()
Button(withdraw_screen, text="GO HOME", height="2", width="10", fg='black', bg='orange', command=main_menu1).pack()
Label(withdraw_screen, text="").pack(side=left)
def main_menu1():
withdraw_screen.destroy()
def menu():
global menu_screen
menu_screen = Toplevel(main_screen)
menu_screen.title("menu")
menu_screen.geometry("3000x2500")
Label(menu_screen, text="Select Your Choice", bg="green", width="300", height="2", font=("Calibri", 13)).pack()
Label(menu_screen, text="").pack()
Button(menu_screen, text="Deposit", height="2", width="30", fg='black', bg='violet', command=deposit).pack()
Label(menu_screen, text="").pack()
Button(menu_screen, text="Withdraw", height="2", width="30", fg='black', bg='orange', command=withdraw).pack()
Label(menu_screen, text="").pack()
Button(menu_screen, text="Balance", height="2", width="30", fg='black', bg='orange', command=balance).pack()
Label(menu_screen, text="").pack()
Button(menu_screen, text="FUND TRANSFER", height="2", width="30", fg='black', bg='orange',
command=fund_transfer).pack()
Label(menu_screen, text="").pack()
Button(menu_screen, text="logout", height="2", width="10", fg='black', bg='orange', command=logout2).pack()
Label(menu_screen, text="").pack(side=left)
def logout2():
menu_screen.destroy()
def balance():
global balance_screen
balance_screen = Toplevel(main_screen)
balance_screen.title("balance enquiry")
withdraw_screen.geometry("300x250")
Label(withdraw_screen, text="Please enter details below to login").pack()
Label(withdraw_screen, text="").pack()
def main_account_screen():
global main_screen
main_screen = Tk()
main_screen.geometry("3000x2500")
main_screen.title("Account Login")
Label(text="Select Your Choice", bg="green", width="300", height="2", font=("Calibri", 13)).pack()
Label(text="").pack()
Button(text="Login", height="5", width="50", fg='black', bg='green', font=("Arial Bold", 10), command=login).pack()
Label(text="").pack()
Button(text="Register", height="5", width="50", fg='black', bg='blue', font=("Arial Bold", 10),
command=register).pack()
Label(text="").pack()
Button(text="Deposit", height="5", width="50", fg='black', bg='violet', font=("Arial Bold", 10),
command=deposit).pack()
Label(text="").pack()
Button(text="Withdraw", height="5", width="50", fg='black', bg='orange', font=("Arial Bold", 10),
command=withdraw).pack()
Label(text="").pack()
main_screen.mainloop()
main_account_screen()