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keymap_combo.h
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keymap_combo.h
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// Keymap helpers
#define K_ENUM(name, key, ...) name,
#define K_DATA(name, key, ...) const uint16_t PROGMEM cmb_##name[] = {__VA_ARGS__, COMBO_END};
#define K_COMB(name, key, ...) [name] = COMBO(cmb_##name, key),
#define A_ENUM(name, string, ...) name,
#define A_DATA(name, string, ...) const uint16_t PROGMEM cmb_##name[] = {__VA_ARGS__, COMBO_END};
#define A_COMB(name, string, ...) [name] = COMBO_ACTION(cmb_##name),
#define A_ACTI(name, string, ...) \
case name: \
if (pressed) SEND_STRING(string); \
break;
#define A_TOGG(name, layer, ...) \
case name: \
if (pressed) layer_invert(layer); \
break;
#define BLANK(...)
// Generate data needed for combos/actions
// Create Enum
#undef COMB
#undef SUBS
#undef TOGG
#define COMB K_ENUM
#define SUBS A_ENUM
#define TOGG A_ENUM
enum combos {
#include "combos.def"
COMBO_LENGTH
};
// Export length to combo module
uint16_t COMBO_LEN = COMBO_LENGTH;
// Bake combos into mem
#undef COMB
#undef SUBS
#undef TOGG
#define COMB K_DATA
#define SUBS A_DATA
#define TOGG A_DATA
#include "combos.def"
#undef COMB
#undef SUBS
#undef TOGG
// Fill combo array
#define COMB K_COMB
#define SUBS A_COMB
#define TOGG A_COMB
combo_t key_combos[] = {
#include "combos.def"
};
#undef COMB
#undef SUBS
#undef TOGG
// Fill QMK hook
#define COMB BLANK
#define SUBS A_ACTI
#define TOGG A_TOGG
void process_combo_event(uint16_t combo_index, bool pressed) {
switch (combo_index) {
#include "combos.def"
}
// Allow user overrides per keymap
#if __has_include("inject.h")
# include "inject.h"
#endif
}
#undef COMB
#undef SUBS
#undef TOGG