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GlfwOcctView.h
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GlfwOcctView.h
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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of the examples of the Open CASCADE Technology software library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
#ifndef _GlfwOcctView_Header
#define _GlfwOcctView_Header
#include "GlfwOcctWindow.h"
#include <TopoDS_ListOfShape.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Shape.hxx>
#include <V3d_View.hxx>
//! Sample class creating 3D Viewer within GLFW window.
class GlfwOcctView
{
public:
enum CurAction3d
{
CurAction3d_Nothing,
CurAction3d_DynamicZooming,
CurAction3d_DynamicPanning,
CurAction3d_DynamicRoation
};
public:
//! Default constructor.
GlfwOcctView();
GlfwOcctView(TopoDS_ListOfShape L);
//! Destructor.
~GlfwOcctView();
//! Main application entry point.
void run();
private:
//! Create GLFW window.
void initWindow (int theWidth, int theHeight, const char* theTitle);
//! Create 3D Viewer.
void initViewer();
//! Fill 3D Viewer with a DEMO items.
void initDemoScene();
//! Application event loop.
void mainloop();
//! Clean up before .
void cleanup();
//! @name GLWF callbacks
private:
//! Window resize event.
void onResize (int theWidth, int theHeight);
//! Mouse scroll event.
void onMouseScroll (double theOffsetX, double theOffsetY);
//! Mouse click event.
void onMouseButton (int theButton, int theAction, int theMods);
//! Mouse move event.
void onMouseMove (int thePosX, int thePosY);
//! @name GLWF callbacks (static functions)
private:
//! GLFW callback redirecting messages into Message::DefaultMessenger().
static void errorCallback (int theError, const char* theDescription);
//! Wrapper for glfwGetWindowUserPointer() returning this class instance.
static GlfwOcctView* toView (GLFWwindow* theWin);
//! Window resize callback.
static void onResizeCallback (GLFWwindow* theWin, int theWidth, int theHeight)
{ toView(theWin)->onResize (theWidth, theHeight); }
//! Frame-buffer resize callback.
static void onFBResizeCallback (GLFWwindow* theWin, int theWidth, int theHeight)
{ toView(theWin)->onResize (theWidth, theHeight); }
//! Mouse scroll callback.
static void onMouseScrollCallback (GLFWwindow* theWin, double theOffsetX, double theOffsetY)
{ toView(theWin)->onMouseScroll (theOffsetX, theOffsetY); }
//! Mouse click callback.
static void onMouseButtonCallback (GLFWwindow* theWin, int theButton, int theAction, int theMods)
{ toView(theWin)->onMouseButton (theButton, theAction, theMods); }
//! Mouse move callback.
static void onMouseMoveCallback (GLFWwindow* theWin, double thePosX, double thePosY)
{ toView(theWin)->onMouseMove ((int )thePosX, (int )thePosY); }
private:
Handle(GlfwOcctWindow) myOcctWindow;
Handle(V3d_View) myView;
Handle(AIS_InteractiveContext) myContext;
CurAction3d myCurAction3d;
Graphic3d_Vec2i myMouseMin;
Graphic3d_Vec2i myMouseMax;
TopoDS_ListOfShape myL;
bool myToRedraw;
};
#endif // _GlfwOcctView_Header