The following examples demonstrate use of physx
This set of examples is based on these examples from aframe-physics-system.
Example | Status |
---|---|
Basic example of some objects in a scene using PhysX | OK |
Sandbox example - demonstration of many features in a single example. | Some issues |
Construct a compound shape and simulate collision with a ground plane. | OK |
Demonstration of many PhysX constraints including Fixed, Revolute, Spherical and Prismatic constraints. | OK |
Bounce simulation with restitution (bounciness) of 1. | OK |
Four vertical springs each between two boxes with an assortment of damping and stiffness values | Not working |
Apply strong impulse to a cube when the user clicks with a mouse. Cubes are arranged in four 4x3 walls. | OK |
Animate a long wall moving along the z-axis along the initial view direction. | OK |
Remove a dynamic body from the scene after 100 frames | OK |
Performance test: 100 balls rolling down a peg board, with timing data from physics engine. | OK |
Performance comparison: performance of PhysX vs aframe-physics-system with the Ammo driver. | OK |
Basic example (basketballs) created Lee Stemkoski
Several examples are derived from aframe-physics-system examples, which were originally created by DonMcCurdy.
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