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Examples

The following examples demonstrate use of physx

This set of examples is based on these examples from aframe-physics-system.

Example Status
Basic example of some objects in a scene using PhysX OK
Sandbox example - demonstration of many features in a single example. Some issues
Construct a compound shape and simulate collision with a ground plane. OK
Demonstration of many PhysX constraints including Fixed, Revolute, Spherical and Prismatic constraints. OK
Bounce simulation with restitution (bounciness) of 1. OK
Four vertical springs each between two boxes with an assortment of damping and stiffness values Not working
Apply strong impulse to a cube when the user clicks with a mouse. Cubes are arranged in four 4x3 walls. OK
Animate a long wall moving along the z-axis along the initial view direction. OK
Remove a dynamic body from the scene after 100 frames OK
Performance test: 100 balls rolling down a peg board, with timing data from physics engine. OK
Performance comparison: performance of PhysX vs aframe-physics-system with the Ammo driver. OK

Acknowledgements

Basic example (basketballs) created Lee Stemkoski

Several examples are derived from aframe-physics-system examples, which were originally created by DonMcCurdy.

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