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While using the grabbable component without physics I found out that if the grabbed entity is a child of another entity which has an arbitrary orientation (throught rotation component), the grabbed entity doesn't follow the hands nor the cursor.
I've made a basic example to illustrate the problem (glitch scene & code). On it, you can't move the green box to the left side of the screen without moving arround.
By testing different rotations, I discovered that the displacement of the hands (or cursor) is applied locally to the grabbed entity without considering the transformations performed to it's parents.
I'm using the following versions:
A-Frame: 1.3.0
aframe-extras: 6.1.1
super-hands: 3.0.3
The text was updated successfully, but these errors were encountered:
Hi!
While using the grabbable component without physics I found out that if the grabbed entity is a child of another entity which has an arbitrary orientation (throught rotation component), the grabbed entity doesn't follow the hands nor the cursor.
I've made a basic example to illustrate the problem (glitch scene & code). On it, you can't move the green box to the left side of the screen without moving arround.
By testing different rotations, I discovered that the displacement of the hands (or cursor) is applied locally to the grabbed entity without considering the transformations performed to it's parents.
I'm using the following versions:
The text was updated successfully, but these errors were encountered: