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Title pretty much says it all, the stretchable component is no longer adjusting the physics bounders, leading to stretched objects having their original physics bounder while smaller or larger than it. I have no idea what could have caused this, as 3 weeks ago this worked like a charm and I haven't touched it since. I've included a link to the relevant glitch project, and the versions of each component I am running. Any help appreciated.
Title pretty much says it all, the stretchable component is no longer adjusting the physics bounders, leading to stretched objects having their original physics bounder while smaller or larger than it. I have no idea what could have caused this, as 3 weeks ago this worked like a charm and I haven't touched it since. I've included a link to the relevant glitch project, and the versions of each component I am running. Any help appreciated.
Glitch Link https://glitch.com/~spad-allex
Components and versions in use
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script> <!--Main A-frame component --> <script src="https://cdn.jsdelivr.net/gh/donmccurdy/[email protected]/dist/aframe-extras.min.js"></script> <!-- A frame extras for joystick movement --> <script src="https://unpkg.com/[email protected]/dist/aframe-environment-component.min.js"></script> <!-- Enviroment component --> <script src="https://unpkg.com/super-hands@^3.0.1/dist/super-hands.min.js"></script> <!--Super hands module that allows for grabbing/streching --> <script src="https://cdn.jsdelivr.net/gh/n5ro/[email protected]/dist/aframe-physics-system.min.js"></script> <!--Physics component -->
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